This tool uses OpenGL 4.5 together with pixel synchronization (GL_ARB_fragment_shader_interlock) to render these data sets. It was created for the paper "A Comparison of Rendering Techniques for 3D Line Sets with Transparency" (submitted to TVCG). IMPORTANT NOTICE: This tool was created as a...
默认情况下,浏览器是不允许的,因为违反了浏览器的同源策略。