Projectile appears on frame 20, but will not hit grounded opponents until frame 23 due to a Y proximity check.The Sword and the Explosion are a single multihit, and so will only cause risc loss once during a combo. LOTS OF MISSING INFO HERE 236H Data 236H H Bajoneto special Damage...
While Testament’s range is excellent, the same cannot be said for their frame data. Many moves are sluggish to start up or have long recovery. As such, wild swinging renders Testament vulnerable to Counter Hits and punishment. To mitigate this danger, remain calm and calculated. Wait for th...
To edit frame data, edit values in GGST/Johnny/Data. Guilty Gear -Strive- A.B.A Anji Asuka Axl Baiken Bedman? Bridget Chipp Elphelt Faust Giovanna Goldlewis Happy Chaos I-No Jack-O' Johnny Ky Leo May Millia Nagoriyuki Potemkin Queen Dizzy Ramlethal Sin...
5K is one of Nagoriyuki's most important moves. It possesses best-in-class frame data and range, hitting about as far as most characters' Far Slashes. It is -2 on block and has threatening gatlings and special cancels, which allows for powerful, unpredictable stagger pressure. This is usef...
To edit frame data, edit values in GGST/Bedman/Data. Guilty Gear -Strive- A.B.A Anji Asuka Axl Baiken Bedman? Bridget Chipp Elphelt Faust Giovanna Goldlewis Happy Chaos I-No Jack-O' Johnny Ky Leo May Millia Nagoriyuki Potemkin Queen Dizzy Ramlethal Sin...
First active frame 2D Data 2D Sweep normal Damage Guard Startup Active Recovery On-Block On-Hit Level CH Type 31 Low 12 9 20 -9 HKD 2 Very Small R.I.S.C. Gain R.I.S.C. Loss Wall Damage Input Tension Chip Ratio OTG Type Proration Invuln Cancel 300 80% SRP Asuka's only...
An upward kick, atrocious frame data and a mediocre hitbox effectively relegate 2H as combo filler. As a gatling, 2H is functionally useless during block strings, as its too slow to be confirmed into, and lacks the frame advantage and range of Goldlewis' Behemoth Typhoon. When used in combo...
All around useful air normal, has a combination of a solid hitbox that hits all around Zato and good framedata. Useful in neutral as a flight jump-in when it is hard to tell which side of the opponent Zato will land on. Along with j.D this normal is the primary overhead used in ...
To edit frame data, edit values in GGST/May/Data. Guilty Gear -Strive- A.B.A Anji Asuka Axl Baiken Bedman? Bridget Chipp Elphelt Faust Giovanna Goldlewis Happy Chaos I-No Jack-O' Johnny Ky Leo May Millia Nagoriyuki Potemkin Queen Dizzy Ramlethal Sin ...
Has poor frame data and low reward outside of the corner, so it should only be used when it can be safely cancelled into something else. 6H will combo from 5K on an airborne opponent, but will drop if they're grounded. Ramlethal mostly uses this as a way to get a launch close to...