Sol Testament Zato Systems Pages HUD Mechanics Damage & Combos Frame Data & System Data Team of 3 Application & Advanced Information Universal Strategy Esoterica Miscellaneous Archived Information FAQ Tier Lists Patch Notes Last modified 3 months ago Back to top Contents Character Frame ...
Frame Data Glossary Attack Level Values System Data Core Data NameDefenseGutsR․I․S․C․ Gain ModifierPrejumpBackdash DurationBackdash InvulnBackdash AirborneForward DashUnique Movement OptionsMovement Tension Gain Nagoriyuki -20 3 30.0 5 23 1-6F 1-16F Fukyo, Unique High Jump, No Run,...
Overview | Frame Data | Matchups | Counterstrategy | Reverse Matchup Return to Top Round Start Sol's ButtonLoses ToBeatsTradesWhiffs 6P f.S 2S 6H 2D Dash 623H New Player Goals As mentioned above, you'll work on understanding when to play reactively while doing nothing, when to...
Millia Nagoriyuki Potemkin Queen Dizzy Ramlethal Sin Slayer Sol Testament Zato Systems Pages HUD Mechanics Damage & Combos Frame Data & System Data Team of 3 Application & Advanced Information Universal Strategy Esoterica Miscellaneous Archived Information FAQ Tier Lists Patch Notes Las...
It’s good to memorize the frame data of his slower normals, but if he’s got bullets and Concentration, you can’t really challenge them. 2S is a long reaching button that’s disjointed at the very tip. It has 11 frames of startup and 18 frames of recovery. It can be difficult...
No change to on-block frame data. Sol Poente623SNERF Timing of above knees invulnerability starting slowed down from 1-6F to 4-6F. First 3 frames of startup (1-3F) now match her crouching size. Same Attack Penalty threshold when used during Chave reduced from 3 to 2. ...
Nagoriyuki Potemkin Queen Dizzy Ramlethal Sin Slayer Sol Testament Venom Zato Systems Pages HUD Mechanics Damage & Combos Frame Data & System Data Team of 3 Application & Advanced Information Universal Strategy Esoterica Miscellaneous Archived Information FAQ Tier Lists Patch Notes Last...
Sol Nascente also serves as a risky counterpoke whose usefulness is often matchup-dependent, but in the right scenarios is able to beat out many high/air options with its frame 4 low profile, upwards hurtbox shift on later frames, and large vertical hitbox. More on these moves in a later...
Okizeme Frame Data Resources Infobox Data Portrait Icon Name Defense Guts R.I.S.C. Gain Modifier Prejump Forward Step Dash Unique Movement Options Nagoriyuki -20 3 30 5 [high jump: 10] Fukyo, Unique High Jump, No Run, No Airdash, No Double Jump Backdash Duration Backdash Invuln Back...
Millia Nagoriyuki Potemkin Queen Dizzy Ramlethal Sin Slayer Sol Testament Zato Systems Pages HUD Mechanics Damage & Combos Frame Data & System Data Team of 3 Application & Advanced Information Universal Strategy Esoterica Miscellaneous Archived Information FAQ Tier Lists Patch Notes Las...