The subsequent super wallbreak will return Johnny's meter use and allow him to apply okizeme with Deal. Ignores all projectiles, it can punch clean through strong overdrive projectiles such as Sacred Edge, Giganter Kai, Nostrovia and Submicron Particle Sphere, although it does not necessarily ...
Although the projectile is weak, its primary purpose is for building meter early into a round, or to secure a kill via chip damage. Using it mid-air renders most other projectiles irrelevant, and denies common strategies by characters who either place a projectile on the screen to move ...
A strike that frame traps from f.SS, it is the go-to option when 50 Tension is available. Draining an impressive 64.8 Blood on block and 115.2 Blood on hit, f.SSS RC is Nagoriyuki's most common way to spend meter. Effective usage of this tool is essential in pressure, get used to...
When backed by 50 meter, Dauro becomes an extremely high reward frame trap, particularly when Dash Kara Canceled from Erarlumo, as the launch CH is high enough to get a pickup with 6H. However, due to the damage and corner carry of Erarlumo 1, as well as an easier link, c.S is...
Uncharged dust on-hit is 0 or neutral frame advantage and causes float Universal overhead. May has one of the longest 5D ranges in the game. It can gatling from 5K, 2K, or c.S for an unsafe mix-up that can be made safe on block or converted into a full combo on hit by using ...
If done from while Eddie is not attacking, must be done as 236[X] with the button being held slightly or else Eddie will begin the ]X[ version of a move then immediately cancel into the 236X version, spending additional meter rather than saving it. These "clap cancels" can also be ...
Using it after c.S will frame trap although it requires meter to convert into a combo. Goldlewis can safely use a 5D behind a Level 3 Security Thunderbird after a throw in the corner. If it's blocked, you'll be +7 and able to continue your turn. If it hits, it'll combo into...