UnityEditor OtherHistory Texture2D.GetPixels32 GetPixels32(miplevel: int = 0): Color32[]; Description Get a block of pixel colors in Color32 format. This function returns an array of pixel colors of the whole mip level of the texture.The...
Reproduction steps: 1. Open the “WebcamGetPixels32“ project 2. Open the “Sample” scene 3. Ensure a webcam device or a virtual camera...
研究Unity文档中Texture2D.GetPixels32方法的使用限制和要求: 根据Unity文档,GetPixels32方法要求纹理对象是可读的(即其isReadable属性必须为true)。如果纹理不可读,则调用此方法会抛出ArgumentException。 检查Texture2D对象的可读条件: 您需要确保您尝试读取的Texture2D对象在Unity编辑器中被标记为可读。这可以通过在Unity...
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问统一: GetPixels32()和GetPixels32(颜色)的区别EN您可以看到,传入数组与不传递数组的不同之处在于,...
UnityEngine UnityEditor Unity Unity.IO.LowLevel UnityEditor.Profiling.Memory Other Texture2D.GetPixels32 public Color32[] GetPixels32 (int miplevel); 描述 获取像素颜色块(Color32 格式)。该函数返回纹理的整个 Mip 级别的像素颜色数组。返回的数组是一个平展 2D 数组,其中像素是从左到右、从下到上排...
using UnityEngine;public class Example : MonoBehaviour { WebCamTexture webcamTexture; Color32[] data; void Start() { // Start web cam feed webcamTexture = new WebCamTexture(); webcamTexture.Play(); data = new Color32[webcamTexture.width * webcamTexture.height]; } void Update() { ...
unity3d.com Version: 2022.2 语言: 中文 脚本APIUnityEngine UnityEditor Unity Other Texture3D.GetPixels32 public Color32[] GetPixels32 (int miplevel); public Color32[] GetPixels32 (); 参数 miplevel The mipmap level to get. The range is 0 through the texture's Texture.mipmapCount. The ...
脚本API UnityEditor UnityEngine OtherWebCamTexture.GetPixels32public Color32[] GetPixels32 (Color32[] colors= null); 参数 colors 用于接收像素数据的可选数组。描述 返回原始格式的像素数据。这比调用 GetPixels 更快,因为像素数据不必转换为颜色结构,如果需要对视频馈送进行连续处理,可能需要使用它。您可以选择...
unity3d.com Version: 2017.3 语言: 中文 脚本API UnityEditor UnityEngine OtherTexture3D.GetPixels32 public Color32[] GetPixels32 (int miplevel= 0); 描述 返回表示一个 Mip 级别 3D 纹理的像素颜色数组。 另请参阅:SetPixels32、GetPixels。 Copyright © 2018 Unity Technologies. Publication 2017.3 ...