TSharedPtr<SWidget> WidgetHost = FullScreenWidget.Pin();// If this is a game world add the widget to the current worlds viewport.UWorld* World = GetWorld();if( World && World->IsGameWorld() ) {if( UGameViewportClient* ViewportClient = World->GetGameViewport() ) { TSharedRef<SWidg...
public: System::Windows::Media::Geometry ^ GetTextMarkerGeometry(Microsoft::VisualStudio::Text::SnapshotSpan bufferSpan, bool clipToViewport, System::Windows::Thickness padding); Parameters bufferSpan SnapshotSpan The span of text. clipToViewport Boolean If true, the created ge...
D3D10_VIEWPORT 结构 D3D10CalcSubresource 函数 ID3D10异步接口 ID3D10BlendState 接口 ID3D10Buffer 接口 ID3D10Counter 接口 ID3D10DepthStencilState 接口 ID3D10DepthStencilView 接口 ID3D10Device 接口 ID3D10DeviceChild 接口 ID3D10GeometryShader 接口 ID3D10InputLayout 接口 ID3D10Multithread 接口 ID3D...
D3D12_VIEW_INSTANCING_TIER列舉 D3D12_VIEWPORT結構 D3D12_WAVE_MMA_TIER列舉 D3D12_WRITEBUFFERIMMEDIATE_MODE列舉 D3D12_WRITEBUFFERIMMEDIATE_PARAMETER 結構 D3D12CreateDevice 函式 D3D12CreateRootSignatureDeserializer 函式 D3D12CreateVersionedRootSignatureDeserializer 函式 D3D12EnableExperimentalFeatures 函式...
D3D11_VIEWPORT 结构 D3D11CalcSubresource 函数 D3D11CreateDevice 函数 D3D11CreateDeviceAndSwapChain 函数 ID3D11异步接口 ID3D11BlendState 接口 ID3D11Buffer 接口 ID3D11ClassInstance 接口 ID3D11ClassLinkage 接口 ID3D11CommandList 接口 ID3D11ComputeShader 接口 ID3D11Counter 接口 ID3D11DepthStenc...
Learn 登录 此主题的部分內容可能由机器或 AI 翻译。 消除警报 D3d11_1.h D3d11_2.h D3d11_3.h D3d11_4.h D3d11sdklayers.h D3d11shader.h D3d11shadertracing.h D3dcommon.h D3dcsx.h 下载PDF 使用英语阅读 保存 添加到集合 添加到计划
D3D11_VIEWPORT structure D3D11CalcSubresource function D3D11CreateDevice function D3D11CreateDeviceAndSwapChain function ID3D11Asynchronous interface ID3D11BlendState interface ID3D11Buffer interface ID3D11ClassInstance interface ID3D11ClassLinkage interface ID3D11CommandList interface ID3D11ComputeShad...
getTitle(), viewPort.getCrs(), tileConf, layerConf, layerInfo); } 代码示例来源:origin: org.geomajas.plugin/geomajas-client-gwt2-plugin-editing-example-jar @Override public void getSnappingSources(final GeometryArrayFunction callback) { if (fetch) { final VectorServerLayer layer = (VectorServer...
*/privateorg.geomajas.geometry.BboxtoBbox(Bboxbounds){returnneworg.geomajas.geometry.Bbox(bounds.getX(),bounds.getY(),bounds.getWidth(),bounds.getHeight());} 代码来源:org.geomajas.widget/geomajas-widget-featureinfo-gwt ViewPortImpl.getMaximumBounds() ...
To create a dockable widget in Qt for 3ds Max, we typically derive a widget class fromQDockWidget. In the context of 3ds Max plugin development, theQMaxDockWidgetoffers enhanced control and integration with the 3ds Max UI elements. The SDK provides a variety of UI elements, accessible in the...