public static System.Windows.Point GetPosition(System.Windows.IInputElement relativeTo); 参数 relativeTo IInputElement 计算鼠标在其中的位置的坐标空间。 返回 Point 与参数 relativeTo 相对的鼠标位置。 示例 以下示例演示如何使用 GetPosition 来确定
AnyUIElement-derived object that is connected to the same object tree. To specify the object relative to the overall coordinate system, use arelativeTovalue ofnull. point Point APointthat represents the current x- and y-coordinates of the mouse pointer position. Ifnullwas pas...
IMsRdpInputSink::SendMouseButtonEvent method (Windows) Edit Controls Overviews AutoRun and AutoPlay CHString::operator<(const CHString&, const CHString&) method (Windows) HNETWORK structure (Windows) IPropertyChangeArray How-To Create a Snap-in That Uses MMCListView FolderItems Reading Messages fro...
Getting the mouse cursor to change to a Hand (or anything) when mouse is over GridSplitter Getting the Parent window handle from inner WPF control. Getting the parent window when hosing UserControl in ElementHost Getting the ScrollViewer from ListView Getting the X and Y points of a UIEle...
This module has been tested OK in some X11 setups: Ubuntu/Gnome, Ubuntu/KDE, Ubuntu/Unity, Mint/Cinnamon and Raspbian/LXDE. Except for Mint/Cinnamon and Ubuntu 22.04+, sendBehind() method doesn't properly work!In Wayland (the new GNOME protocol for Ubuntu 22.04+), it is not possible ...
using UnityEngine; [RequireComponent(typeof(Rigidbody2D))] public class DragAndPush : MonoBehaviour { [SerializeField] private bool _isHeld; private Vector2 _temporal; private Vector3 _mouse; private float _positionZ; private Rigidbody2D _rigidBody; ...
public static System.Windows.Point GetPosition(System.Windows.IInputElement relativeTo); 参数 relativeTo IInputElement 计算鼠标在其中的位置的坐标空间。 返回 Point 与参数 relativeTo 相对的鼠标位置。 示例 以下示例演示如何使用 GetPosition 来确定鼠标指针的位置。 鼠标指针的位置存储在 结构中 Point。 对...
using UnityEngine; using System.Collections;// Performs a mouse look.public class ExampleClass : MonoBehaviour { float horizontalSpeed = 2.0f; float verticalSpeed = 2.0f; void Update() { // Get the mouse delta. This is not in the range -1...1 float h = horizontalSpeed * Input.GetAxis...
UnityEngine.UIElements UnityEngine.UIElements.Experimental Classes AbstractProgressBar Angle AttachToPanelEvent Background BackgroundPosition BackgroundRepeat BackgroundSize BaseBoolField BaseCompositeField<T0,T1,T2> BaseField<T0> BaseFieldMouseDragger BaseFieldTraits<T0,T1> BaseListView BaseListView...
This module has been tested OK in some X11 setups: Ubuntu/Gnome, Ubuntu/KDE, Ubuntu/Unity, Mint/Cinnamon and Raspbian/LXDE. Except for Mint/Cinnamon and Ubuntu 22.04+, sendBehind() method doesn't properly work!In Wayland (the new GNOME protocol for Ubuntu 22.04+), it is not possible ...