Mouse motion events that are not properly cleaned from the event queue are the primary reason the event queue fills up. If the mouse cursor is hidden, and input is grabbed to the current display the @@ -34,17 +34,17 @@ configured. **Mouse Wheel Behavior in pygame 2** There is ...
"""globalmouseButtons, mouseTimesifusePygame:returnmouse.get_pressed()else:# False: # havePyglet: # like in getKeys - pump the events# for each (pyglet) window, dispatch its events before checking# event bufferdefDisplay = pyglet.window.get_platform().get_default_display()forwinindefDisplay....
C++ provides a method,GetCursorPos, to get the x and y position of the mouse cursor. The method is very easy to use; we have to declare aPointand then pass it to the method, and the method will return the x and y points of the mouse position. ...
Here, the cursor position is for thedefaultcursor; thus, we will use theonmousemoveattribute to track the positions. ThescreenX/Yis a read-only property, and it follows the reference point as the global or the whole screen coordinate. Let’s check the example below. ...
# 需要导入模块: from kivy.config import Config [as 别名]# 或者: from kivy.config.Config importgetboolean[as 别名]#...这里部分代码省略...self._mouse_meta = self.modifiers self._mouse_btn = btn#times = x if y == 0 else y#times = min(abs(times), 100)#for k in range(times):se...
(constants.INPUT_MOUSE_LEFT,constants.INPUT_MODE_UP):self.build()self.view.offset_x+=self.velocity_x*delta_timeself.view.offset_y+=self.velocity_y*delta_timeself.velocity_x=self.velocity_y=0# Draw Cursor cross.crosshair=pygame.Surface((game.game.width,game.game.height),pygame.SRCALPHA)...
# 需要导入模块: from arcade.glui.state import State [as 别名]# 或者: from arcade.glui.state.State importget[as 别名]def_do_run(self):# if fs.windows:# pass# elif fs.macosx:# pass# else:# # prevent flashing mouse cursor when launching programs...
Point p = PointToClient(Cursor.Position); textBox1.Text = p.X.ToString(); textBox2.Text = p.Y.ToString(); This function will set the value basis on the pointer position when the function is called. Later on, if we move the mouse pointer, it will not change its value. To do so...
pygame.quit()ifevent.type == pygame.MOUSEBUTTONDOWN:foriinrange(0, len(self.platform.gamestart_button_list),1):ifself.platform.gamestart_button_list[i].is_mouse_over(mouse.get_pos()):ifi == constants.GAMESTART_BUTTON_TYPE["mute"]: ...