len(self.platform.gamestart_button_list), 1):# if self.platform.gamestart_button_list[i].is_mouse_over(mouse.get_pos()) and i is not constants.GAMESTART_BUTTON_TYPE["mute"]:# self.sfx.play_mouseover()foreventinpygame.event.get():ifevent.type == pygame.QUIT: ...
pygame是一个python的游戏库,借助它,我们可以用python写一些小游戏。虽然你想用它写出一个魔兽世界那样...
elif event.type == MOUSEBUTTONDOWN: # 获取鼠标点击位置 mouse_x, mouse_y = pygame.mouse.get_pos() # 检测鼠标点击位置是否在矩形内部 if rect.collidepoint(mouse_x, mouse_y): print("鼠标点击了矩形区域") pygame.display.update() 在上述示例中,我们创建了一个矩形对象rect,并在游戏主循环中监...
In pygame 2, the mouse wheel functionality can be used by listening for the ``pygame.MOUSEWHEEL`` type of an event (Bear in mind they still emit ``pygame.MOUSEBUTTONDOWN`` events like in pygame 1.x, as well). When this event is triggered, a developer can access the appropriate ``Eve...
最后一行报错:argument 1 must be pygame.Surface, not builtin_function_or_method以及另一个条件也未成功触发: elif event.type == MOUSEBUTTONDOWN: if event.button == 1 and paused_rect.collidepoint(event.pos): print(1) paused = not paused 但pygame.blit 方法可以运行 screen.blit(paused_image, ...
Constants.STATE = Menu.Menu()#elif eve.type == pygame.MOUSEBUTTONDOWN:#print(pygame.mouse.get_pos())else: Constants.STATE.keyEvent(eve) 开发者ID:mattgor123,项目名称:CS255-ActionRPM,代码行数:34,代码来源:game.py 示例5: fire_weapon ...
Get Mouse Position in C++ C++ provides a method,GetCursorPos, to get the x and y position of the mouse cursor. The method is very easy to use; we have to declare aPointand then pass it to the method, and the method will return the x and y points of the mouse position. ...
defupdate(self,delta_time):self.is_hovering=Falseifnotself.enabled:returnifself.rect.collidepoint(pygame.mouse.get_pos()):self.is_hovering=Trueifself.is_hovering:self.on_hover()ifplayer_input.get_button(constants.INPUT_MOUSE_LEFT,constants.INPUT_MODE_DOWN):self.on_click(True)elifplayer_input....
I also just struggled with this problem: mouse clicks going to pygame, but keypresses and mouse motion going to the window behind: OSX 10.12.6 Python 3.6.5 pygame 1.9.3 (I'm not sure what is pythonw, but the one available here is 2.7.10, which isn't going to work for me) ...
music.get_pos(), self.book.get_cover()) for event in pygame.event.get(): if event.type == pygame.USEREVENT: # start playing next chapter when a song ends self.music.next_chapter() # wait for touchscreen pressed if event.type == pygame.MOUSEBUTTONDOWN: # draw touchscreen feedback ...