Choose among seven cracked mages and use their unique abilities to shoot down your opponent’s magical flask while defending yours! Destroy your friends (and loved ones) in local or online... Khao Thread Jun 8, 2024 Replies: 16 Forum: Made with GameMaker Android Unable to listen for ...
In GameMaker, run your project once using theWindows/Testtarget, and close it. In the companion app menu (click its icon in the system tray), under Wallpapers, choose your wallpaper's project: To display the wallpaper's config and make changes to it, selectActive wallpaper: <wallpaper...
We then choose a_filenamewhere we will store our recording. I made the name include the room name so it is unique per room, but you can pick anything here. This text file will be saved by default in your AppData folder. Later we have two of boolean variables (_isPlayingand_isRecordin...
Choose GML var value = choose(1, 2, 3); In order to achieve something similar in Godot you have to first create an array with all the options and then get a random value from that array. GDScript var options = [1, 2, 3] var value = options[randi() % options.size()]) Math Fu...
the standard error message to the user, but this means that you will have to handle what happens next in this case, like - for example - saving out log files and ending the game gracefully (note that if you choose to do nothing, your game may become unstable and not perform correctly)...
As you can see, the ds_map’s key indexing allows you to choose meaningful names for the keys, which makes it easy to recall them later. When you apply the configuration to the variables in your project, assign the value from the ds_map, like this: variable = config[? "key"];starti...
scientific knowledge in disciplines like optics can be very useful. Shaders have their own specialized programming language that they are coded in — actually there are several related languages to choose from. Because of this, shaders are considered an advanced topic in programming, and there are...
We then choose a_filenamewhere we will store our recording. I made the name include the room name so it is unique per room, but you can pick anything here. This text file will be saved by default in your AppData folder. Later we have two of boolean variables (_isPlayingand_isRecordin...
I'm generally using -1 for not set resources, but as instances are now references and others may follow in future, undefined seems to be better choose (as shown above) - however then for every type of resource issue is same as @flykidsblue1 says. Is it possible that we get a shortli...
- Today I've encountered issue, where opening any other project was not possible - no matter if I choose File > Open or File > Recent - there was no effect. - There's also fatal error in IDE - when duplicating sprite, IDE crashes (and lefts unused .png with random files on disk)...