_blind_gth[array_length(_blind_gth)] = [_i_a1, _i_range];}}}return _blind_gth;}// 计算点到框的最短距离function point_to_rect_distance(_x, _y, _rect) {var _dx = max(_rect.bbox_left - _x, 0, _x - _rect.bbox_right);var _dy = max(_rect.bbox_top - _y, 0, _...
// 正常 array 操作:val=an_array[index];an_array[index]=val;// 非写入时复制操作(non-copy-on-write):an_array[@index]=val;// 等同于 array_set(an_array, index, val)// ds_map:val=a_map[?key];// 等同于 val = ds_map_find_value(a_map, key)a_map[?key]=val;// 等同于 ds_...
与array 类似, Structs 由 GMS2 自动管理,这意味着你不必像对待实例那样明确地销毁它们。 Structs 可以像之前我们在实例上那样的用法一样,比如我们可以 with(a_struct) ,尽管我们不能以这种方式遍历 struct 中的每一个 "实例"--我们需要将它们添加到一个 array 或 list 中。 Structs as maps 与实例类似, str...
feather is actually ignoring your javadoc there, change your array into an array of sprites and you'll see it ignores the @returns hint as for the struct, yeah that works but what i was talking about was being able to view the information of said struct as shown here. although i can ...
// Draw Event shader_set(shdrColorOverlay); shader_set_uniform_f_array(_uniColor, _color); draw_self(); shader_reset(); It's the same code as before, but before we draw anything, we need to pass all the uniforms values to the shader. In this case, we are passing the color as ...
The wall and the pot objects will be empty as they are used for collision and for drawing. Set the sprites to anything you want, or use the assets provided. As for the player, we need to create the four directional animations. Last, we add the tileset sprite, and create a tileset ...
Q- "Why use an array and not a tile layer?" A- Using an array gives a lot of customisability. You can easily add features, like jumpthrough platforms, bouncy blocks, water, anything! And still have the flexibility to add whatever tiles you want. DOWNLOAD THE DEMO HERE If you find ...
GC-friendly, [ ] accessor, 50+ functions (add, remove, insert, contains, find, sort, shuffle, reverse, etc.) and reference as array. list array gml gamemaker gms accessor gms2 gamemaker-language arraylist gamemaker-studio gamemaker-projects gamemaker-studio-2 gamemakerstudio gamemaker-...
We have this configuration requirement to guide users into planning what dimension values can be used. { var array = ga_array("gems", "gold"); ga_configureAvailableResourceCurrencies(array);}{ var array = ga_array("boost", "lives"); ga_configureAvailableResourceItemTypes(array);}{ var ...
(I do normally add a reminder about it being Beta-only in in the first post of each monthly release here, too, but I forgot to do so this time.) [EDIT: I have done so now.] If you want to use the Ubuntu IDE beta, please do follow and engage with the Beta programme also. ...