if_merge = true;break;}}else if _angle_dif_a2 <= _j_range {_blind_gth[_j][0] = _i_a1;_blind_gth[_j][1] = angle_dif((_j_a1 + _j_range) % 360, _i_a1);if_merge = true;break;}}// 如果遮挡区域无重叠,则添加该区域至列表if !if_merge
array[1][1] = "world"; array[1][2] = -67.89; You are also no longer limited to just 2 dimensions and can create arrays of 3+ dimensions as required - e.g.array[0][0][0][0] = 1;would give you a four-dimensional array. This change does means that thearray_length_1d(),arr...
(room)) + ".txt"; // Check if currently recording or playing _isRecording = false; _isPlaying = false; // Variables to keep track of the frames _frame = 0; _index = 0; // Arrays to store the keys to record, and the recorded values and frames _input = array_create(eKey.NUM_...
trigger_position_array (counterpart of instance_position_list, but with arrays; returns an array of all triggers at the given position) trigger_place_empty (counterpart of place_empty; checks whether any trigger would collide with the current instance at the given position) trigger_place_meeting ...
If you want to store something else, like an array, or a data structure, or graphics data, it gets more complicated. This article is just an intro level tutorial, so it won’t cover these advanced topics. But I expect I may cover them in the future, at some point. Many games will...
_kDown = keyboard_check(vk_down); _kAction = keyboard_check_pressed(vk_space); Last, in theStep Eventwe are going to move the character, set the correct sprite, check for collision with walls, and place a Pot when we hit the spacebar (action key). This is what it looks like: ...
// Check an array value if array[9] == 10 { // Do something } // Draw an array value draw_text(32, 32, array[3]); Click to expand... Reactions: Ashes gnysek Über GameMaker GMC Elder Feb 28, 2022 #3 page is array, so you cannot write text_x_offset[page] as array...
__weak_ds_observer = ds_map_create(); function weak_map_gc() { // call this in step event of some global object var _arr = []; var _keys = ds_map_keys_to_array(global.__weak_ds_observer, _arr); for(var i = 0; i < array_length(_keys); i++) { if ( !weak_ref_...
So is the advantage of putting them in an array and basically running step and draw manually in a loop that like really that much better than running instances of each?How would you write the code forif (close to a collidable object)...
pips_array[i].image_index = 1; } else if (i [ atk + def + dodge) { detail_pips_array[i].image_index = 2; } else { detail_pips_array[i].image_index = 3; } } update = false; setup = false; } if (visible) { for (var i = 0; i [ array_length(detail_pips_array); ...