你可以给这个方法传递一个具体的内容值,如果这个内容在你给出的列表中,则这个方法会把这个内容在列表中的位置返回给你。要注意,如果列表中有不止一个值与你给出的内容相同,则会随机给你其中一个的位置,如果你给出的内容不存在则会返回"-1",要注意这个值也可以是数组,你可以用"is_array"方法来判断这个值是不是数组。 示例: pos = ds_list_
array[1][1] = "world"; array[1][2] = -67.89; You are also no longer limited to just 2 dimensions and can create arrays of 3+ dimensions as required - e.g.array[0][0][0][0] = 1;would give you a four-dimensional array. This change does means that thearray_length_1d(),arr...
disabled[i][3] array_delete(global.disabled,i,1) //now we delete the entry } } This also optimizes collisions with objects automatically You would also need to render them manually GML: for (var i = 0; i < array_length(global.disabled); i++) { draw_sprite(spr_projectile, 0, ...
与array类似,Structs由 GMS2 自动管理,这意味着你不必像对待实例那样明确地销毁它们。 Structs可以像之前我们在实例上那样的用法一样,比如我们可以with(a_struct),尽管我们不能以这种方式遍历struct中的每一个 "实例"--我们需要将它们添加到一个array或list中。
array_3d[2][1][0]="hi!";// 新加的! // ...等等 Structs Structs 就像实例(instance),但没有任何事件或内置变量。非常轻便。 我们可以通过使用 {} 来创建一个空结构。 varq={}; show_debug_message(q);// { } q.hi="hello!"; show_debug_message(q);// { hi : "hello!" } ...
We are using an array to make the next section easier to code and make adding new key events straightforward. The other array is _inputSequence, which is a 2D array that pairs a key event with the frame when it happened. Last, we have _kRecord and _kPlay, which are used to check ...
Up until now, the examples I’ve given have all been simple data types. If you want to store something else, like an array, or a data structure, or graphics data, it gets more complicated. This article is just an intro level tutorial, so it won’t cover these advanced topics. But ...
shader _set_uniform_matrix_array() sets an array of matrix values. Conclusion That’s about all I know about shaders, for now. As I get more familiar with using shaders, I’ll update this with more complicated examples, such as (possibly): How to use multiple shaders on the same dra...
与array 类似, Structs 由 GMS2 自动管理,这意味着你不必像对待实例那样明确地销毁它们。 Structs 可以像之前我们在实例上那样的用法一样,比如我们可以 with(a_struct) ,尽管我们不能以这种方式遍历 struct 中的每一个 "实例"--我们需要将它们添加到一个 array 或 list 中。
SOLVEDDelete array value/item??? There is no built-in function to delete an item from an array, just like we have in ds_list_delete(id, pos). (EDIT: This function was added on GMS 2.3.1) How do I delete 1 item in an array, but preserve the rest? And I need to delete this ...