FString a = "NingStudio"; //FString to std::string std::string cstr(TCHAR_TO_UTF8(*a)); //std::string to FString FString a = FString(cstr.c_str()); string转为TCHAR 代码语言:javascript 代码运行次数:0 运行 AI代码解释 void strin
在Unreal Engine(UE)中,FString 是一个常用于字符串处理的类,而 std::string 是C++标准库中的字符串类。将 FString 转换为 std::string 是一个常见的需求,尤其是在需要与非UE代码进行交互时。 以下是实现 FString 到std::string 转换的步骤和代码示例: 1. 包含必要的头文件 首先,确保包含了必要的头文件,以便...
FString UE4Str = "UE4 C++";//FString to std::stringstd::string cstr(TCHAR_TO_UTF8(*UE4Str));//std::string to FStringClientMessage(FString(cstr.c_str()));
FString UE4Str = "UE4 C++";//FString to std::stringstd::string cstr(TCHAR_TO_UTF8(*UE4Str));//std::string to FStringClientMessage(FString(cstr.c_str()));
ENFString a = "NingStudio"; //FString to std::string std::string cstr(TCHAR_TO_UTF8(*a...
1.2 %d打印int,%f打印float,%s string 1.3 自定义 分类的名字 的log 2.输出字符串到屏幕上 三、FString 3.1 FString To FNames 3.2 FString To FText 3.3 FString To Array[uint8] 3.5 FString To const char * 3.6 FString To TCHAR* 3.7 FString To std::string 3.8 FString To JsonObject 3.9 FString...
FString HappyString(TestString.c_str()); Converting FString to std::string #include <string> //... FString UE4Str = "Flowers"; std::string MyStdString(TCHAR_TO_UTF8(*UE4Str)); 数值转std::to_string std::string to_string( long value ); std...
FString HappyString(TestString.c_str()); Converting FString to std::string #include <string> //... FString UE4Str = "Flowers"; std::string MyStdString(TCHAR_TO_UTF8(*UE4Str)); 数值转std::to_string std::string to_string( long value ); std::string to_string( long long value )...
FString HappyString(TestString.c_str()); Converting FString to std::string #include <string> //... FString UE4Str = "Flowers"; std::string MyStdString(TCHAR_TO_UTF8(*UE4Str)); 数值转std::to_string std::string to_string( long value ); std...
std::string s = "StdStr"; FString Str_3(s.c_str()); 对于int、float,则通过 FString 的静态函数FromInt、SanitizeFloat完成成转换。 int i = 100; float f = 200; //int --> FString FString Str_4 = FString::FromInt(i); //float --> FString FString Str_5 = FString::SanitizeFloat(...