先在Bird中定义小鸟实现、初始化向上向下飞行的物理变量 //step5:设置小鸟的图片以及位置信息,以及小鸟移动、绘制方法的类publicclassBird{intx;inty;//step5:小鸟的初始图片BufferedImage bird;//step5:装载3张不同姿态的小鸟的图片BufferedImage[] birds;//step5:数组的下标intindex = 0
【Java项目】Java飞翔的小鸟(附源码)java游戏项目Flappy Bird像素鸟_共计21条视频,包括:00_【尚学堂】飞翔的小鸟_游戏介绍、01_【尚学堂】飞翔的小鸟_游戏窗口的显示、02_【尚学堂】飞翔的小鸟_游戏背景添加等,UP主更多精彩视频,请关注UP账号。
Java开发经典游戏飞翔的小鸟_java游戏项目Flappy Bird像素鸟游戏_java小游戏__Java游戏开发实战教学_java初级项目游戏开发共计21条视频,包括:202312291537、01_【尚学堂】飞翔的小鸟_游戏窗口的显示、02_【尚学堂】飞翔的小鸟_游戏背景添加等,UP主更多精彩视频,请关注UP
基于Java基础类库编写的Flappy Bird gamejavaflappy-bird UpdatedDec 3, 2023 Java This repository contains most of pytorch implementation based classic deep reinforcement learning algorithms, including - DQN, DDQN, Dueling Network, DDPG, SAC, A2C, PPO, TRPO. (More algorithms are still in progress) ...
}publicvoidfly(intdirection){if(direction==Bird.Up) flyHeight-=20;//每次向上飞20mif(direction==Bird.Down) flyHeight+=20;//每次向下飞20m}publicintgetFlyHeight()//获得当前飞行高度{returnflyHeight; }publicintgetXpos()//获得当前鸟的水平位置{returnxpos; ...
首先,我们需要创建一个游戏界面。我们可以使用Java的Swing库来实现界面的绘制和用户交互。 importjavax.swing.*;importjava.awt.*;publicclassGameFrameextendsJFrame{privatefinalintWIDTH=800;privatefinalintHEIGHT=600;publicGameFrame(){setTitle("Flappy Bird");setSize(WIDTH,HEIGHT);setDefaultCloseOperation(JFrame...
(bird.hit(ground) | bird.hit(column1) | bird.hit(column2)|bird.hit() state = GAMEOVER;/ 计分if (bird.x = column1.x | bird.x = column2.x) score+;repaint();/ 太快,需要线程sleepThread.sleep(1000 / 60);package flappyBrid01;import java.awt.image.BufferedImage;import javax.image...
import java.awt.event.MouseListener; import java.awt.image.BufferedImage; import javax.imageio.ImageIO; import javax.swing.JFrame; import javax.swing.JPanel; public class BirdGame extends JPanel { Bird bird; Column column1, column2; Ground ground; BufferedImage backGround; // 分数 int score...
JavaEE基础:变量、数据类型、判断语句、循环结构、数组、集合、简单窗口创建、图形图片绘制、双缓存技术、事件-键盘事件、物体的碰撞检测、File 【源码+图片素材】Java开发经典游戏飞翔的小鸟_Java游戏项目Flappy Bird像素鸟游戏_Java小游戏_Java初级项目_Java课程设计项目_哔哩哔哩_bilibiliwww.bilibili.com/video/BV...
import java.awt.event.MouseEvent; import java.awt.event.MouseListener; import java.awt.image.BufferedImage; import javax.imageio.ImageIO; import javax.swing.JFrame; import javax.swing.JPanel; public class BirdGame extends JPanel { Bird bird; Column column1, column2; Ground ground; BufferedImag...