Can place them anywhere, doesn't have to be just one mining location I opted for a drilling animation as opposed to the pickaxe swinging Nicely animated for better immersion NPC's spawn on the blip locations These locations can also give third eye and select ones have context menus for selli...
If no prop is used in the animation or you require the particle effect to be in a different location, use PtfxNoProp = true, and 0.0 will 9/10 times be the human peds' stomach; you can then offset your coordinates based on that with the first 3 entries being XYZ, and the last 3...
Using Menyoo, spawn down a tennis ball and attach it to a human, by default menyoo will attach it to the SKEL_ROOT bone (stomach), so from that, what we can do is either offset the coordinates, say, up to the human ped's mouth, or change the bone altogether. Once we've got it...
local var = {ret.shell, {},false,garageID,spawncoord)} TriggerServerEvent('renzu_garage:gotohousegarage',garageID,var) end Existing Event and Exports TriggerEvent('renzu_garage:garagehousing_advanced', garageID,garagecoord,spawncoord) - (client) exports.renzu_garage:GarageHousing_Adv(garageID,...
Automaticly check for update and display it in header (see last picture) Target objects to copy coords, delete or move them using the gizmo (requires ox_target) Simple permission system (check config.lua) Home: Display coords Copy coords Set coords Save coords as location Go to the last ...
If no prop is used in the animation or you require the particle effect to be in a different location, usePtfxNoProp = true, and 0.0 will 9/10 times be the human peds' stomach; you can then offset your coordinates based on that with the first 3 entries being XYZ, and the last 3 ...
If no prop is used in the animation or you require the particle effect to be in a different location, usePtfxNoProp = true, and 0.0 will 9/10 times be the human peds' stomach; you can then offset your coordinates based on that with the first 3 entries being XYZ, and the last 3 ...