Client Script (client.lua): Sends the player's message to the server, receives the AI response, and sends it to the NUI. UI Scripts (index.html, style.css**,** script.js**):** Manages the chat window and displays messages. 我尝试了一切,但没有任何效果。 如果你想测试一下,只需在...
player/macro: increase playercount to be compatible with onesync Sep 19, 2019 .appveyor.yml Appveyor build script with artifact (MAFINS#37) Aug 8, 2019 .gitignore Initial commit public Feb 21, 2019 .gitmodules Initial commit public
The script sends a message to the respective Discord channel with the player's name, job, and the time they toggled their duty status. The messages are color-coded: green for going on duty and red for going off duty. Set Up Discord Webhooks: Create a webhook in your Discord server for...
An easy-to-use API wrapper for FiveM. This library also has 100% API coverage Usage To use the API you will need to make an instance of FivemServer with the server ip and port (defaults to 30120). Then to get server information you will need to fetch(), or to get player information...
start mapmanager start chat start spawnmanager start sessionmanager start fivem start hardcap start rconlog start scoreboard start playernames # 允许玩家使用scripthook挂载的修改器,例如lambda菜单. # 设置为0可以禁用. sv_scriptHookAllowed 1 # 取消前面的#可以启动RCON,记住你更改的密码. #rcon_password ...
log(resp)); //console.log(orgName); }; 这是返回字符串(Working)的服务器事件:服务器/main.luaRegisterServerEvent('getPlayerCitizenId') AddEventHandler('getPlayerCitizenId', function(cb) local currentCitizenId = QBCore.Functions.GetPlayer(source).PlayerData.citizenid cb(tostring(currentCitizenId))...
Hosting it closer to your target player base can help reduce latency and provide a smoother experience. 10. Server Name and Concept: Decide on a unique and memorable server name that reflects your intended gameplay style. Determine the concept of your server, whether it's roleplaying, racing,...
# Server player slot limit (see https://fivem.net/server-hosting for limits) sv_maxclients 48 # Steam Web API key, if you want to use Steam authentication (https://steamcommunity.com/dev/apikey)# -> replace "" with the key set steam_webApiKey "" ...
Get Player Count (in numbers) constFiveM=require('fivem-stats');//Import the moduleconstserver=newFiveM.Stats('IPAddress:PORT');//Set the server's IP Address and Portserver.getPlayers().then(data=>console.log(data))// Get & log the number of players online in the server!
start playernames # 允许玩家使用scripthook挂载的修改器,例如lambda菜单。 # 设置为0可以禁用。 sv_scriptHookAllowed 1 # 取消前面的#可以启动RCON,记住你更改的密码。 #rcon_password changeme #一般用不到 # 服务器标签,中间用逗号隔开 # 例如: