四.FBX c++ SDK vs环境配置 首先理解一下,c++Build的三个步骤preprocessing,compilation,linking。 #include是c++的预处理命令,用于在程序中包含其他头文件,<>一般用于引入标准库头文件;“”一般用于引入用户自定义的头文件,先从当前文件目录中查找该文件(项目工程文件所在目录 include .vcxpro
1、文件->新建->项目->控制台应用(默认打印helloworld)->下一步->创建 2、工程名->右键->属性 在“配置属性”下,展开“C/C++”,选择“常规”。 在“附加包含目录”中,添加 FBX_SDK_PATH\include。 3、Linker->General->Additional Library Directories H:\Program Files\Autodesk\FBX\FBX SDK\2020.3.7\li...
# Pythonfilename=""# 填入文件路径manager,scene=InitializeSdkObjects()# 初始化result=LoadScene(manager,scene,filename)# 加载场景geoCount=scene.GetGeometryCount()#查看场景中包含的geometry数量print("geo count: ",geoCount)unit=scene.GetGlobalSettings().GetSystemUnit().GetScaleFactorAsString()# 查看...
https://www.autodesk.com/developer-network/platform-technologies/fbx-sdk-2020-3-4 cmake下载地址: https://cmake.org/download/ 我用的软件环境是vs2022,fbx sdk 2020.3.4,cmake 3.26.3 安装器版本。 此外,我在csdn也压缩上传了一份,如果下载慢可以点这里: fbx sdk+ cmake打包:https://download.csdn...
初始化SDKManager bool FBXImporter::Initialize() { // Create the FBX SDK Manager, destroy the old manager at first if(mpFBXSDKManager) { mpFBXSDKManager->Destroy(); } mpFBXSDKManager = KFbxSdkManager::Create(); if(mpFBXSDKManager == NULL) ...
FbxEmitter.swigCPtr FbxEmitter.Dispose() FbxEmitter.Dispose(Boolean) FbxEmitter.Equals(FbxEmitter) Namespace:Autodesk.Fbx Syntax publicclassFbxBlendShapeChannel:FbxSubDeformer,IDisposable,IEquatable<FbxEmitter> Properties DeformPercent Declaration
1031 1040 FbxAMatrix& EvaluateGlobalTransform(FbxTime pTime=FBXSDK_TIME_INFINITE, FbxNode:EPivot pPivotSet=FbxNode::eSourcePivot, bool pApplyTarget=, pForceEval=false); 1041 1053 FbxAMatrix& EvaluateLocalTransform(FbxTime pTime=FBXSDK_TIME_INFINITE, FbxNode::EPivotSet pPivotSet=Fbx...
安装FBX的SDK,例如C:\Program Files\Autodesk\FBX\FBX SDK\2017.1\ 在CMake配置lib库路径的时候,使用 C:\Program Files\Autodesk\FBX\FBX SDK\2017.1\lib\vs2013\x86\debug\libfbxsdk-md.lib C:\Program Files\Autodesk\FBX\FBX SDK\2017.1\lib\vs2013\x86\release\libfbxsdk-md.lib...
#defineFBXSDK_VERSION_POINT0 #defineFBXSDK_VERSION_NAME"Release" #defineFBXSDK_VERSION_REVISION0 #defineFBX_STRING(x) #x #defineFBX_STRINGIFY(x)FBX_STRING(x) #defineFBXSDK_VER_TO_STR(a, b, c)FBX_STRING(a.b) #defineFBXSDK_VERSION_STRINGFBXSDK_VER_TO_STR(FBXSDK_VERSION_MAJOR,FBXSDK_...
TestProjects/FbxSDK Ut2934/better build experience (#296) Nov 27, 2019 cmake (FBX-495) Add Windows ARM64 support (#411) Mar 15, 2024 docs moved README.md into proto.com.autodesk.fbx Nov 14, 2018 examples Uni-49901 Releasing 2.0.0-preview (#254) ...