and instead of an FPS limit being applied to avoid V-SYNC-level input lag, Fast Sync is enabled on top of G-SYNC. In this scenario, G-SYNC is disabled 99% of the time, and Fast Sync, with very few excess frames to work with, not only has more input lag than G-SYNC would at ...
so, processing power should be considered a limited precious resource rather than something you pull up from the abyss at will) you might end up with the final conclusion that ~60fps impulse mode is preferable to ~120fps sample-and-hold (be that traditional Vsync or FreeSync/GSync, doesn'...