Use the Fast Script Reload from Chris Handzlik on your next project. Find this utility tool & more on the Unity Asset Store.
Unity 2020.3 Unity 2021.3 Unity 2022.2 Documentation Full documentation is available here Few things to have in mind, limitations: most limitations can be overcome with User Defined Script Overrides (see docs for more info) Generic methods and classes won't be Hot-Reloaded ...
It's a standalone, paid extension asset, if you'd like to support the product - please consider grabbing a copy on Unity Asset Store One-off custom code executions on Hot-Reload When you need to set the stage to test your feature out. Add following methods to changed script: void OnScr...
A fast, scalable, distributed game server engine/framework for C++, include the actor library, network library, can be used as a real time multiplayer game engine ( MMO RPG/MOBA ), which support C#/Lua script/ Unity3d, Cocos2dx and plan to support Unrea
Using IronScheme in Unity3D valerydc has successfully managed to embed and use IronScheme in Unity3D Seehttp://forum.unity3d.com/threads/76266-Facilities-for-script-languages-Scheme-in-particularfor details. You can also view the initial discussion @http://ironscheme.codeplex.com/Thread/View.aspx...
A fast, scalable, distributed game server engine/framework for C++, include the actor library, network library, can be used as a real time multiplayer game engine ( MMO RPG/MOBA ), which support C#/Lua script/ Unity3d, Cocos2dx and plan to support Unreal. ...
A fast, tried-and-tested hierarchical finite state machine library for Unity, designed to be easy to use yet powerful without compromising performance. - Inspiaaa/UnityHFSM
MessagePack for C# (.NET Framework, .NET 8, Unity, Xamarin)The extremely fast MessagePack serializer for C#. It is 10x faster than MsgPack-Cli and outperforms other C# serializers. MessagePack for C# also ships with built-in support for LZ4 compression - an extremely fast compression algorithm...
A fast, scalable, distributed game server engine/framework for C++, include the actor library, network library, can be used as a real time multiplayer game engine ( MMO RPG/MOBA ), which support C#/Lua script/ Unity3d, Cocos2dx and plan to support Unrea
usingSystem;usingUnityEngine;usingGilzoide.EnumBitSet;publicenumTestEnum{Zero,One,Two,Three}[Flags]publicenumTestEnumFlags{Zero=1<<0,One=1<<1,Two=1<<2,Three=1<<3}publicclassScriptWithBitSet:MonoBehaviour{publicEnumBitSet32<TestEnum>aBitset;publicEnumBitSet64<TestEnumFlags>anotherBitset;} ...