bTintMipMaps=0 ; 色调变频解码.设为1色调更有层次.消耗品.默认 0(关) uInterior Cell Buffer=3 ; 与下面一项匹配设置.慎重.默认 3 uExterior Cell Buffer=36 ;决 定多少个单元(室内或者室外)被缓存到内存中.注意通常uExterior Cell Buffer变量的值会由游戏引擎基于uGridstoLoad变 量的值自动设定.uGridstoLoad...
For example, casual teams allow players to have more INT the longer they are in it, represented by a blue link. To invite a player to a team, select their name in the Social tab once more and select Invite. Alternatively, a player can approach someone else's character and hold the “...
VideoDeviceIdentifierPart4=0uVideoDeviceIdentifierPart3=0uVideoDeviceIdentifierPart2=0uVideoDeviceIdentifierPart1=0iShadowFilter=0bAllowPartialPrecision=1iShadowMapResolution=256bShadowsOnGrass=0bActorSelfShadowing=0iActorShadowCountInt=2iActorShadowCountExt=2fPipboy1stPersonFOV=47.0fDefault1stPersonFOV=...
Fallout.ini is the configuration file in which the basic and default settings are deposited, the Gamebryo engine needs to run Fallout 3 and Fallout: New Vegas properly on any personal computer. It contains values about audio and graphical options, backgr
Lists.014C ShowQuestTargets SQTShow current quest targets 014D HairTint 3 ints, RGB ...
(Addiction STR -2, AGL -2, INT -2) Fire Ant Nectar50 Denarius, 75 Caps, 110 NCR Dollars Just like normal ant nectar, but produced by fire ants. Consuming this sticky substance makes you slightly more resistant to fire. STR +3, AGL +1, INT -2, Fire Resistance +25%, 20% ...
Christine Royce: "{Frowns, slow}You know what... you're right. I don't need to use the same methods to kill you, and I shouldn't... it would make me as bad as Elijah is. {Cold, low}All right - forget the proximity frequency, we'll decide this ourselves." ...
bTintMipMaps=0 ;色调变频解码.设为1色调更有层次.消耗品.默认0(关) uInterior Cell Buffer=3 ;与下面一项匹配设置.慎重.默认3 uExterior Cell Buffer=36 ;决定多少个单元(室内或者室外)被缓存到内存中.注意通常uExterior Cell Buffer变量的值会由游戏引擎基于uGridstoLoad变量的值自动设定.uGridstoLoad越大,游戏...
异尘余生世界(英文:Fallout world)存在于一个与二战后真实世界完全不同的时间轴上。从这场分裂到2077年的大战,20世纪50年代美国文化的一种风格化表现(用更先进的科技)主导了这个异尘余生世界。 特别是,美国以一个腐败的美国梦的延续和压制性使用美国例外论为主导。20
FOOD -1 STR -2 STR, -1 CHR -3 STR, -1 PER, -2 CHR -3 STR, -2 PER, -2 CHR DEATH ~4.75/h(1 every 25s) SLEEP -1 AGL -1 INT, -2 AGL -2 INT, -1 END, -3 AGL -2 INT, -2 END, -3 AGL DEATH ~2.4/h (1 every 50s)(~ -60/h Sleep) Note...