NAME DMG DMG TYPE AP RANGE AMMO MAG WG VALUE V:W TYPE Colt 6520 10mm Pistol 5 - 12 Normal 5 25 10mm JHP10mm AP 12 3 $250 $83:1 Pistol 14mm Pistol 12 - 22 Normal 5 30 14mm AP 6 10 $1100 $110:1 Pistol 9mm Mauser 5 - 10 Normal 4 22 9mm9mm Ball 7 3 $1500 $500:...
5.56 ammo,enter the door,then go back out,you can pickpocket his Infiltrator,drop it out there before re-entering the door,after The Hole fights you can then go back out to where Mex is and he will have another Infiltrator,plus the one you dropped will be where you placed it.(PS3) ...
Buster: "{137}{}{That one of them pre-war imports? Let me guess, 14mm ammo? Nope, ain't got one.}"(Buster's dialogue) Non-game ↑ Fallout Official Survival Guide p.114: "14mm Pistol: A SIG Sauer 14mm autopistol. A large, single-shot weapon with exceptionally heavy stopping power...
This weapon is harder to use, as it takes ammo to fire, however, those who use it haven't complained yet. Takes any version of 12 Gauge shotgun rounds. Min. STR Required: 5, Weight: 6 lbs., Damage: 1d10 + MD (+12 Gauge Round), Range: 1, AP Cost: 5, T:6, B: N/A ...
CaliberX is a fusion of FluidFire's Caliber mod for NV with the xCalibr Ammo Pack from FO3. It provides a comprehensive, eye pleasing upgrade to Obsidian's complex and interesting ammunition system. CaliberX adds popular new rounds to the game, and extends the vanilla ammo with powerful ...
[Luck|LK]] 8 |1 |Doubles the amount of ammo found in random encounters |Marginal impact: Ammunition is abundant throughout the game |- |[[Survivalist]] |3 |[[Endurance|EN]] 6, [[Intelligence|IN]] 6, [[Outdoorsman]] 40% |3 | +20% bonus to Outdoorsman for survival checks |...