java.lang.RuntimeException: android.opengl.GLException: Failed to create EGL context: 0x3000 at org.webrtc.EglBase14Impl.createEglContext(EglBase14Impl.java:268) at org.webrtc.EglBase14Impl.<init>(EglBase14Impl.java:63) at org.webrtc.EglBase$-CC.createEgl14(EglBase.java:213) at org....
TypeError: Failed to execute 'shaderSource' on 'WebGLRenderingContext': parameter 1 is not of type 'WebGLShader' 错误通常是由于传递给 shaderSource 方法的第一个参数不是有效的 WebGLShader 实例。 这个错误通常出现在使用 WebGL 进行图形渲染时,尤其是在处理着色器(shader)时。shaderSource 方法用于将着色...
three.js加载图片时,出现Failed to execute 'texImage2D' on 'WebGLRenderingContext .Tainted canvases may not be loaded.的错误 跨域安全问题。 解决办法: 1 如果你用的是纹理题图:如: var loader = new THREE.TextureLoader(); 加上: loader.setCrossOrigin( 'Anonymous'); 即可。(THREE.ImageUtils.loadT...
Canvas报错: Failed to execute 'getImageData' on 'CanvasRenderingContext2D': The canvas has been tainted by cross-origin data. let bgImage =newImage() bgImage.src=this.currentUrl bgImage.onload= () =>{this.canvasObj.drawImage(bgImage, 0, 0,this.canvas.width,this.canvas.height)this.bgDat...
不支持COMPILATION_FAILED版本'330‘EN普元云计算架构师宋潇男点评: Kubernetes已在容器编排之战中取胜,...
We are seeing the following error in our client side error logging (eg real users are seeing this issue, but until recently I was unable to reproduce): Failed to execute 'shaderSource' on 'WebGLRenderingContext': parameter 1 is not of ty...
TypeError: Failed to execute ‘shaderSource’ on ‘WebGLRenderingContext’: parameter 1 is not of type ‘WebGLShader’. when I try to run an app that uses multiple Cesium Viewers in one browser tab. I’m on Cesium 1.35 using Google Chrome. I also get this warning pr...
Uncaught DOMException: Failed to execute ‘getImageData’ on ‘CanvasRenderingContext2D': The canvas has been tainted by cross-origin data. 对于跨域的图片,只要能够在网页中正常显示出来,就可以使用canvas的drawImage() API绘制出来。但是如果你想更进一步,通过getImageData()方法获取图片的完整的像素信息,则多...
The issue is that some devices do not correctly report their OpenGL configurations to allow us to create our OpenGL context. We need to be specific in creating the OpenGL context to allow many of our map rendering features to work properly (particularly for things like Vector Tiled Layers...
three.js_ "Failed to execute 'texImage2D' on 'WebGLRenderingContext': tainted canvases may not be loded." 这个报错是请求图片跨域了。 1.当我们使用thee.js的时候肯定会碰到利用各种请求去向服务器请求贴图。 2.假设我们获取的是图片在服务器上的路径然后我们用...