当你遇到 pyglet.gl.ContextException: Could not create GL context 错误时,这通常意味着pyglet库在尝试创建OpenGL渲染上下文时遇到了问题。以下是一些可能的解决方案,你可以按照这些步骤逐一尝试: 1. 确认系统环境和依赖库 确保你的系统环境和已安装的依赖库满足pyglet和OpenGL的要求。你可以通过运行 glxinfo | grep ...
Ah, interesting. Yeah, you're not able to create an OpenGL 3+ context, which is a problem forpyrendersince it uses modern OpenGL for better efficiency. I'd try uninstalling and re-installingPyOpenGL_accelerate, and make sure it builds properly. Let me know if that fixes anything. henryclev...
原因:ubuntu是22.04版本 I just had this error when using a conda environment installed version of pyrender and pyglet after upgrading from ubuntu 20.04 to 22.04. Evidently glibc was upgraded from 20…
Total duration18s Artifacts– Annotations 1 warning main Node.js 16 actions are deprecated. Please update the following actions to use Node.js 20: ./actions/classifier-deep/monitor. For more information see:https://github.blog/changelog/2023-09-22-github-actions-transitioning-from-node-16-to-nod...
点击Save service保存的时候会提示:Failed to install FLEXlm License Server. Could not Create Service...
OpenGL无法正常渲染某些分辨率YUV数据 使用eglSwapBuffers API,eglSwapBuffers执行抛出错误码:EGL_BAD_SURFACE (300d)。日志显示:QEGLPlatformContext: eglSwapBuffers failed: 300d。 使用eglSwapBuffers API,eglSwapBuffers执行抛错错误码:EGL_BAD_ALLOC。 OpenGL同一个上下文在多线程中使用问题 关于GL_TEXTURE_...
"This application failed to start because it could not find or load the Qt platform plugin "windows"." due to an AdskLicensingAgent issue appears when launching or updating any Autodesk software "Failed to create OpenGL context...
Re: Fusion composition could not be processed Sun Feb 16, 2020 11:19 am I'm now having a problem with DR 16.1.2. Using a RED 8K source file, I can create a trivial Fusion composition (Media In -> Media Out) and a trivial color correction (TNR Frames=1, Luma=Chroma=9, Motion ...
OpenGL Drawing: Enabled. OpenGL Allow Old GPUs: Not Detected. OpenGL Drawing Mode: Advanced OpenGL Allow Normal Mode: True. OpenGL Allow Advanced Mode: True. AIFCoreInitialized=1 AIFOGLInitialized=1 OGLContextCreated=1 NumGLGPUs=1 NumCLGPU...
Renderer 0: opengl Renderer 1: software INFO: OpenGL shaders: ENABLED INFO: Created renderer: opengl render name opengl DEBUG: Could not make GL context current: BadAccess (attempt to access private resource denied) DEBUG: Could not make GL context current: BadAccess (attempt to access private...