@文心快码opengl context creation failed 文心快码 OpenGL上下文创建失败可能由多种原因导致,包括驱动问题、硬件支持、环境变量、库版本冲突等。 以下是一些可能的解决方案: 更新显卡驱动程序: 确保您的显卡驱动程序是最新的。访问显卡制造商的官方网站,下载并安装最新的驱动程序。 检查硬件支持: 确保您的计算机硬件支持...
This is a bug and we would love for it to be reported to https://github.com/neovide/neovide/issues Backtrace saved to neovide_backtraces.log! Reading up on GLXBadFBConfig: https://stackoverflow.com/questions/65531911/glx-context-creation-error-glxbadfbconfig It is possibly related to the su...
1. 检查 OpenGL 驱动程序 确保你的系统安装了正确的 OpenGL 驱动程序。你可以使用以下命令检查 OpenGL 版本: 代码语言:javascript 复制 glxinfo|grep"OpenGL version" 如果没有安装glxinfo,你可以通过以下命令安装: 代码语言:javascript 复制 sudo apt-getinstall mesa-utils 2. 更新显卡驱动 确保你的显卡驱动是最新...
你也可以用WGL_CONTEXT_FLAGS_ARB属性指定若干flag。你可以用它请求一个向前兼容的context(WGL_CONTEXT_FORWARD_COMPATIBLE_BIT_ARB)且(或)一个debug context(WGL_CONTEXT_DEBUG_BIT_ARB)。Debug context常常实现了ARB_debug_output,能够提供加强了的error输出。向前兼容的context必须彻底移除deprecated特性,实际上你永远...
call to OpenGL ES API with no current context 和 Fatal signal 11 但相同的cocos2dx ,相同的jni代码,还有一个项目却正常。找寻了好久之后发现了原因 cocos2dx 3.x以后版本号 不再是一个进程跑究竟: 引用:“Cocos2d-x从2.x版本号到上周刚刚才公布的Cocos2d-x 3.0 Final版。其引擎驱动核心依然是一个单线程...
Simple Context Creation This section covers the basics of context creation. The Window Itself When you create your HWND, you need to make sure that it has the CS_OWNDC set for its style. Pixel Format Each window in MS Windows has a Device Context (DC) associated with it. This object can...
(GLFW_CONTEXT_VERSION_MAJOR, 3); glfwWindowHint(GLFW_CONTEXT_VERSION_MINOR, 3); glfwWindowHint(GLFW_OPENGL_PROFILE, GLFW_OPENGL_CORE_PROFILE); #ifdef __APPLE__ glfwWindowHint(GLFW_OPENGL_FORWARD_COMPAT, GL_TRUE); #endif // glfw window creation 窗口创建 // --- GLFWwindow* window = glfw...
If the command line does not display OpenGL 4.0, something went wrong with your context creation or your driver did not honour your request for an OpenGL 4.0 context. We'll use the command line throughout the book to display debug and general information like this. ...
(GLFW_CONTEXT_VERSION_MAJOR,3);glfwWindowHint(GLFW_CONTEXT_VERSION_MINOR,3);glfwWindowHint(GLFW_OPENGL_PROFILE,GLFW_OPENGL_CORE_PROFILE);#ifdef __APPLE__glfwWindowHint(GLFW_OPENGL_FORWARD_COMPAT,GL_TRUE);#endif// glfw window creation// ---GLFWwindow*window=glfwCreateWindow(SCR_WIDTH,SCR_...
(GLFW_CONTEXT_VERSION_MAJOR, 3); glfwWindowHint(GLFW_CONTEXT_VERSION_MINOR, 3); glfwWindowHint(GLFW_OPENGL_PROFILE, GLFW_OPENGL_CORE_PROFILE); #ifdef __APPLE__ glfwWindowHint(GLFW_OPENGL_FORWARD_COMPAT, GL_TRUE); #endif // glfw window creation // --- GLFWwindow* window = glfwCreateWindo...