may_perform_slave_raid_on_same_religion = yes允许对同一宗教的国家进行劫掠海岸 can_fabricate_for_vassals = yes可以为附庸国伪造宣称 时代奖励 attack_bonus_in_capital_terrain = yes与首都相同地形的省份战斗骰子点数+1 can_bypass_forts = yes允许部队忽略要塞控制区域 can_chain_claim = yes允许向已宣称...
can_fabricate_for_vassals = yes可以为附庸国伪造宣称 时代奖励 attack_bonus_in_capital_terrain = yes与首都相同地形的省份战斗骰子点数+1 can_bypass_forts = yes允许部队忽略要塞控制区域 can_chain_claim = yes允许向已宣称省份的相邻省份造宣称
cb_on_overseas MAY_ATTACK_OVERSEAS Can Fabricate Claim Overseas in Trade Company Regions. 可以在海外贸易公司地区内伪造宣称。 string 可以在海外贸易公司地区内伪造宣称。 cb_on_primitives MAY_ATTACK_PRIMITIVES Can Fabricate Claim Overseas in Colonial Regions. 可以在海外殖民地区域内伪造宣称。 string 可以...
may_perform_slave_raid_on_same_religion = yes允许对同一宗教的国家进行劫掠海岸 can_fabricate_for_vassals = yes可以为附庸国伪造宣称 can_bypass_forts = yes允许部队忽略要塞控制区域 can_chain_claim = yes允许向已宣称省份的相邻省份造宣称 can_colony_boost_development = yes完成殖民的省份生产、税收、人...
- Added tooltip to show claim strength growth. - Fixed confusing tooltip when attempting to demand the last province when war reparations are already demanded. - Improved tooltip for federation cohesion. - Fixed so that relocating great projects specifies where they would be relocated. ...
Fabricate claims和claim states actions don't need to run through every province。 Stopped "Create States" notification alert from causing significant performance issues。 Improved macrobuilder performance when a gigantic nation。游戏平衡经济集中发展度:修改了算法,将所掳掠的发展度转换为君主点数,然后利用这些...
Added cheat "add_permanent_claim" Added 'rgb' console command that prints the desired number of random RGB values to game.log in format used for example in region_colors Defines Added the define FABRICATE_CLAIMS_SLOWDOWN_IF_DISCOVERED to specify how slow fabricate claims will be compared to nor...
Fabricate claims和claim states actions don't need to run through every province。 Stopped "Create States" notification alert from causing significant performance issues。 Improved macrobuilder performance when a gigantic nation。游戏平衡经济集中发展度:修改了算法,将所掳掠的发展度转换为君主点数,然后利用这些...
AE_FABRICATE_CLAIM 2.5 伪造宣称被发现后获得的侵略扩张影响(1.20版本后伪造宣称机制修改,此设定废除) AE_THREATEN_WAR 1.0 威胁开战造成的侵略扩张影响修正(乘法)。 PO_DEMAND_PROVINCES_AE 0.6 夺取省份时每点发展度带来的侵略扩张影响。 PO_RETURN_CORES_AE 0.4 归还省份时每点发展度造成的侵略扩张影响(仅...