1269 -- 26:38 App Minecraft我的世界-1.19-Mod开发-14-网络和发包 502 -- 7:13 App 【我的世界 1.20.4 NeoForge 最新模组教程】09 近战武器 394 -- 1:05:10 App 【我的世界 1.20.4 NeoForge 最新模组教程】43 结构生成 402 -- 22:07 App 【1.20.6Neoforge】923教你做魔法05-吸血光束 (Ra...
实体特征 Entity Texture Features Mod由作者“traben_0”所制作。 Entity Texture Features允许你在没有高清修复(OptiFine)的情况下,支持显示由材质包提供的Optifine格式的实体发光纹理和随机纹理,此外还添加了许多额外的功能。 mod支持的功能 Optifine格式的发光纹理和随机纹理(同样包括通过命名改变生物皮肤的功能) ...
这里的代码意思是继承了Minecraft中僵尸的生物实体,并更改了一些实体属性,如追踪范围,移动速度,攻击力等。 EntityModel类 第一步,在我们新创建的model包里面创建一个EntityModel类 第二步,编写代码 public class ZombiePlusModel<T extends ZombiePlusEntity> extends ZombieModel<T> { public ZombiePlusModel(float p...
首先,在模组目录下,建立一个名为Entities的包。接着,在Entities包内部,创建entity、model、renderer三个子包。在模组根目录下的inits包中,创建一个用于注册生物实体的类。在entity包内,创建一个Entity类,并编写相应的代码。该代码通过继承Minecraft中的僵尸实体,调整了诸如追踪范围、移动速度和攻击力...
org.gradle.jvmargs=-Xmx4096M archives_base_name=entity_model_features mod_version=2.1.3 maven_group=traben.entity_model_features # Set the build MC environment # 1.18.2 = 0 # 1.19.2 = 1 # 1.19.4 = 2 # 1.20.1 = 3 # 1.20.2 = 4 # 1.20.4 = 5 # 1.20.6 = 6 # 1.21 = 7...
TBA JEMs features: Features that are not currently in JEMs, but may be added in the future: - Mob Variants: - Biome - Altitude (Y-level) - Nametag - Time & Weather - Animated textures(?) Things that JEMs will not add or do: ...
Or would I only be able to use resourcepacks made with this mod's system? View user profile Send message In reply torechercheraptor: https://legacy.curseforge.com/minecraft/mc-mods/entity-model-features View user profile Send message
Features HUD-style entity status interface In-world overhead entity status interface In-world damage and healing 'pop-off' particles Multi-facet status elements Entity name Entity health Entity armour & toughness Entity type alignments (fire immunity, melee, ranged, etc) Entity potion effect icons...
Minecraft skips rendering things that are behind you, so why is it rendering everything that you still can't see because of a wall in the way? This mod utilizes your other CPU cores/threads to do really quick path-tracing from your camera to all block/-entities to determine rather they ...
以上的意思是,在存放实体的文件夹中(entities),在r. -1.0.mca文件几记录的区块[13,29](Chunk [13, 29])中有7个目标(Entities: 7 entries),在这7个 entries(说成目标好理解一点)下中的其中一个目标是一个id为minecraft:glow_squid(发光鱿鱼)的实体。