Entity Model Features (EMF) is a Fabric, Quilt & Forge mod that adds support for OptiFine's Custom Entity Models (CEM). It's designed for anyone who wants to use the CEM resource pack features but also use mods such as Sodium, Continuity or ETF. ...
If your entities are invisible or look corrupted you'll need to install my other mod Entity Model Features (EMF) as well. (this includes resource packs such as Fresh Animations). Keep in mind that EMF mod is still in beta development and issues may still occur. Blocks and items are not...
entity_model_features.neoforge; import net.minecraftforge.fml.ModList; import net.minecraftforge.fml.loading.FMLPaths; 2 changes: 1 addition & 1 deletion 2 forge/src/main/resources/entity_model_features.mixins.json Original file line numberDiff line numberDiff line change @@ -1,6 +1,6 @...
第一步,在我们新创建的model包里面创建一个EntityModel类 第二步,编写代码 public classZombiePlusModel<T extendsZombiePlusEntity>extendsZombieModel<T>{publicZombiePlusModel(float p_i1168_1_,boolean p_i1168_2_){super(p_i1168_1_,p_i1168_2_);}} 这里代码意思是继承了Minecraft中僵尸的生物模型 Enti...
- Custom mob AI. JEMs is aresource packtool. Create a mod or datapack instead! - Custom sound variants. This is a little outside of our scope. Wemayreconsider in the future, but please don't ask or count on it. Sorry! "When will you add ---?" ...
Entity:SetModelName( string modelname ) Search Github Description Alter the model name returned by Entity:GetModel. Does not affect the entity's actual model. Arguments 1 string modelname The new model name. Page views: 14,112Updated: A Long Time Ago ...
FeaturesResponseObject GetAssignedOptionalParameter HierarchicalChildEntity HierarchicalChildModelUpdateObject HierarchicalEntityExtractor HierarchicalModel HierarchicalModelV2 ImportLuFormatAppsOptionalParameter ImportLuFormatVersionsOptionalParameter ImportMethodAppsOptionalParameter ImportMethodVersionsOptionalParameter ImportV2...
从开始学习使用MVC以后,同时也开始接触EF,很多原理都不是太懂,只知道安装了EF以后,点击哪里可以生成数据库对应的Model,不用再自己手写Model。这里记录的就是如何从已建立好的数据库生成项目代码中的Model。一是记录这种操作方式,二是方便那些和我一样的菜鸟同学快速生成Model。(其中的问题希望园里的大侠们给予指点!)...
Scales the model of the entity, if the entity is aPlayeror anNPCthe hitboxes will be scaled as well. For some entities, callingEntity:Activateafter this will scale the collision bounds andPhysObjas well; be wary as there's no optimization being done internally and highly complex collision m...
EntityModelInfo EntityModelUpdateObject EntityPrediction EntityRole EntityRoleCreateObject EntityRoleUpdateObject ErrorResponse ErrorResponseException ExampleLabelObject ExamplesMethodOptionalParameter ExplicitListItem ExplicitListItemCreateObject ExplicitListItemUpdateObject FeatureInfoObject FeaturesResponseObject GetAssignedOpti...