Godot v4.3.beta1 - Windows 10.0.19045 - Vulkan (Forward+) - dedicated NVIDIA GeForce GTX 1660 Ti (NVIDIA; 31.0.15.5244) - Intel(R) Core(TM) i5-3570 CPU @ 3.40GHz (4 Threads) Issue description When in Viewport debug draw is set to Viewport.DEBUG_DRAW_UNSHADED materials with high met...
imgui_freetype: Added support for plutosvg to render OpenType SVG fon… Oct 17, 2024 .editorconfig Internals: clarified that GetInputTextState(0) can not return a point… Jul 5, 2022 .gitattributes Add .gitattributes with rules for line endings of files. Nov 4, 2019 .gitignore Ignore .in...
分享回复赞 godot吧 虎式搬运工 关于用draw画线,被其它图层覆盖的问题用draw方法画的线被tilemap的图块盖住了 无图块与有团块对比gif draw方法的说明,没有设定图层的地方 void draw_line(from: Vector2, to: Vector2, color: Color, width: float = 1.0, antialiased: bool = false) Draws a line from ...
The positional command line argument now considers .res and .tres files as runnable scene formats. This fixes Godot not running the main scene or a custom scene if they were saved with a .res or .tres extension. macOS/Linux: Fix the result of Directory.get_space_left(). Windows: Godot...
Edit Note: For Godot 3.X there are also some plugins:Primitives2D, using AntialiasedRegularPolygon2D from theAntialiased Line2D plugin. Personally I think the best solution would be just to add actual specific 2D primitive shapes to the MeshInstance2D node and remove all these 3D shapes which...
label("Your name: "); ui.text_edit_singleline(&mut name); }); ui.add(egui::Slider::new(&mut age, 0..=120).text("age")); if ui.button("Click each year").clicked() { age += 1; } ui.label(format!("Hello '{}', age {}", name, age));...