着甲与卸甲Getting Into and Out of Armor 护甲的着装与卸除时间视护甲类别各有不同。 装着Don。即穿上护甲所花费的时间。只有当你花费整段时间完整穿上护甲时才会得到相应护甲的AC收益。 卸除Doff。即脱下护甲所花费的时间。如果你有人从旁协助,你的卸甲时间可以减半。 护甲的装与卸Donning and Doffing Armor ...
精金护甲 Adamantine Armor护甲(中甲或重甲,兽皮甲除外),非普通这套护甲使用了一种现存最坚硬的物质——精金加以强化。着装该护甲时,任何命中你的重击都会改为普通命中。水手护甲 Mariner's Armor护甲(轻型、中甲、或重甲),非普通着装该护甲时,你获得等同于你步行速度的游泳速度。另外,当你在水… ...
along with how much of the armor's protection is directly due to the metal. Obviously, the metal isn't the primary protection in your photo of leather armor; one could consider studded to be on the border, (though the studs do penetrate the leather and there are often...
... but the basic assumption is that the magic armor will fit either form. Bonus to Armor Classes Some lycanthropes have different Armor Classes in their different forms: Armor Class 10 In Humanoid Form, 11 In Bear And Hybrid Form For NPCs this a separate way of calculating AC (natural a...
攻击检定的目标值称为护甲等级Armor 列明每个角色的技能和特殊工具熟练项,而冒险书中的怪物 Class (AC )。通常会由DM 告诉玩家相应的属性检定、攻击检 资料则显示了怪物的相关熟练项。如果你熟练某技能,比如体 定和豁免检定的结果是成功还是失败。 操或欺瞒(如下文所述),则你可以将自己的熟练加值加到相 后文...
护甲等级Armor Class 角色的护甲等级Armor Class(AC)代表其在战斗中避免受伤的能力。你着装的护甲,手持的盾牌,以及你的敏捷调整值都会对你的AC有所贡献。只是并非所有的角色都会身穿护甲或手持盾牌。在没有护甲与盾牌时,你角色的AC等于10+其敏捷调整值。若你的角色着装护甲或手持盾牌,或者二者兼有,则你的AC必须遵...
护甲与盾牌Armor and Shields 武器Weapons 冒险用品Adventuring Gear 工具Tools 坐骑与载具Mounts and Vehicles 贸易商品Trade Goods 开支Expenses 饰品Trinkets 第6 章:自定义选项Customization Options 兼职Multiclassing 专长Feats 第2 部分 第7 章:属性值应用Using Ability Scores ...
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