For the armor, like mentioned before, magical armors usualy can change size if needed, but for non-magical ones, I would put it as the price to pay for using lycanthropy. I personally think this can add a lot of depth to a character if managed properly. Share Follow answered Dec 6,...
In short, while most of this will be DM-fiat, and it's quite possible to have Dragonscale Scale Mail or a Breastplate made from the carapace of some insectoid creature...as a general rule of thumb, if the description of the armor in the PHB explicitly mentions metal, then you can like...
Armor class +2 is at least as powerful as if it were a separate Rare item, as per DMG p.285: "If an item delivers a static bonus to AC, attack rolls, saving throws, or ability checks, this column suggests an appropriate bonus based on the item's rarity....
Since an Aarakocra definitively does not have a fly speed while wearing medium or heavy armor, there is no fly speed while wearing medium or heavy armor to gain from the race. Therefore, an Aarakocra who takes a lineage retains their fly speed, but only while they are not w...
Armor and weapons require proficiency. The people using the equipment were proficient in them, but are the zombies proficient? Does a zombie have disadvantage because it isn't proficient with this gear? I am certain that the zombie would have reduced speed because it only has a strength of 13...
Armor and weapons require proficiency. The people using the equipment were proficient in them, but are the zombies proficient? Does a zombie have disadvantage because it isn't proficient with this gear? I am certain that the zombie would have reduced speed because it only has a strength of ...
For the purposes of character building, I typically consider a 16 armor class to be "Ok", and an 18 armor class to be "Good" when it comes to the lower levels. Below a 16 armor class seems to be more realistic, so at least a 14 or 15 should be acceptable. d...
The second more popular system was the familiar cross-index level to the Armor class, roll 1d20, if equal to or higher than the number on the chart you hit. If you hit you do 1d6 damage, regardless of weapon. Characters to-hit bonus and hit points increased as they level. But NOT ...