Wall of Force hasn’t changed between versions of the Player’s Handbook. However, fifth edition fans have long considered it a top spell, thanks to its ability to completely protect a small area from the outside world. Trap an enemy inside to nullify their spells, or surround your allies ...
Dungeons and Dragons' Druid class channels the power of nature - here's all there is to know about a D&D Druid's stats, spells, and builds.
Cure Wounds is the standard for all healing spells. Touch an ally (or yourself) and you get 1d8 hit points plus your spellcasting modifier recovered, although this number can easily go up if you upcast it. Both druids and clerics get this spell, making it a standard part of the support...
While cursed, the target has disadvantage on attack rolls against you. While cursed, the target must make a Wisdom saving throw at the start of each of its turns. If it fails, it wastes its action that turn doing nothing. While the target is cursed, your attacks and spells deal an extr...
A creature that partakes of the feast gains several benefits. The creature is cured of all diseases and poison, becomes immune to poison and beingfrightened, and makes all Wisdom saving throws with advantage. Its hit point maximum also increases by 2d10, and it gains the same number of hit...
While the target is cursed, your attacks and spells deal an extra 1d8 necrotic damage to the target. A remove curse spell ends this effect. At the DM's option, you may choose an alternative curse effect, but it should be no more powerful than those described above. The DM has final sa...