Actions: In combat your character can take Actions. Actions might have designations such as Action, Bonus Action, or Reaction. These are things like attacking, casting a spell, dodging, dashing, and more! Initiative: During a formal combat setting players will roll Initiative by rolling a d...
This distinctive armor set is known for its impressive defensive capabilities and subtle magical enhancements. It equips you to dominate close-quarters combat and spellcasting. Three variants of this armor are available, each with distinct qualities. This guide will equip you with the knowledge to c...
Mind Spikeis your filler spell. If there is a movement where the above-explained stutter stepping does not cover it entirely, the second most ideal way to deal with movement is to use some ability while moving. You can insert any available ability here, the point being you are pressing som...
The tracks include various talents and attributes including charisma, innate spell casting, magic resistance, dark vision, intelligence, and much more. Yuan-ti-Pureblood 5e is usually supposed to be one of the most intelligent races in the entire game as they have the sense to perceive what ...
Frost Shockcan be a handy backup spell to use for movement. You should not hesitate to use it whenever you have to move and do not have anything better to cast. You should not always default to casting Frost Shock in every circumstance involving movement, but it is definitely an occasionall...
Even within the Order itself, this self-seclusion and (some might say selfish) hoarding of knowledge was not without its critics. The great mage Vanus Galerion, reportedly believing the Order’s knowledge of spellcasting should be shared with all of Tamriel, left to create the Mages Guild, ...
As a halfling, I've had good fun messing with Magic Stone which deals an extra 1d6 bludgeoning damage on top of your spellcasting modifier when you sling rocks at your enemies. Green-Flame Blade also does a good deal of damage and has the potential to jump to other enemies on a succes...
You choose Wisdom, Intelligence, or Charisma as your spellcasting modifier for these spells when you take this feat. You can cast these spells once per Long Rest without expending a spell slot, and can cast them again using spell slots. This feat can be taken more than once, but you ...
Prerequisites: Level 4+, Spellcasting or Pact Magic Feature Ability Score Increase: +1 Intelligence, +1 Wisdom, or +1 Charisma As well as a prerequisite of level four, Elemental Adept now comes with a +1 to your Intelligence, Wisdom, or Charisma. Otherwise works exactly as it does in fif...
Thanks, it came from one of my earliest characters who was a gnome wizard (in a system called GURPS rather than D&D) he had a beard down to his knees and was a complete pyromaniac and part of his thing was he kept accidentally burning his beard when ca...