LVGL的两个buf按照正点原子的方法是下面这么定义的,而且最好比实际大小大点。 1/*官方Demo*/2voidlv_port_disp_init(void)3{4/*---5* Initialize your display6* ---*/7disp_init();89/*---10* Create a buffer for drawing11*---*/1213staticlv_disp_buf_t draw_buf_dsc_2;14staticlv_color_...
typedefstruct{lv_disp_drv_tdisp_drv;// LVGL显示驱动器结构体lv_disp_t*disp;// LVGL显示结构体lv_obj_t*screen;// LVGL屏幕对象// other display related variables}my_disp_t; 1. 2. 3. 4. 5. 6. 在初始化LVGL之前,我们可以创建多个显示驱动器结构体,并通过lv_disp_drv_init函数进行初始化。然...
static int32_t my_lcd_io_init(void) @@ -135,7 +135,7 @@ Example /* Create the LVGL display object and the LCD display driver */ my_disp = lv_lcd_generic_mipi_create(LCD_H_RES, LCD_V_RES, LV_LCD_FLAG_NONE, my_lcd_send_cmd, my_lcd_send_color); /* Set display orientation...
Powerful and easy-to-use embedded GUI with many widgets, advanced visual effects (opacity, antialiasing, animations) and low memory requirements (16K RAM, 64K Flash). Experimental build for PinePhone Ubuntu Touch with Wayland EGL - lvgl-wayland/wayland/l
void lv_disp_buf_init(lv_disp_buf_t*disp_buf, void *buf1, void *buf2, uint32_tsize_in_px_cnt ) Initialize a display buffer Parameters disp_bufpointerlv_disp_buf_tvariable to initialize buf1A buffer to be used by LittlevGL to draw the image. Always has to specified and c...
160voidlv_disp_drv_init(lv_disp_drv_t* driver); 161 177voidlv_disp_buf_init(lv_disp_buf_t* disp_buf,void* buf1,void* buf2, uint32_t size_in_px_cnt); 178 185lv_disp_t*lv_disp_drv_register(lv_disp_drv_t* driver);
init_alloc.o,0.031098%,138,0,138,0,0,0 lv_theme.o,0.030647%,136,0,136,0,0,0 usbd_ioreq.o,0.029746%,132,0,132,0,0,0 strcmpv7m_pel.o,0.027943%,124,0,124,0,0,0 _printf_dec.o,0.027042%,120,0,120,0,0,0 lv_draw_rect.o,0.027042%,120,0,120,0,0,0 app...
* 1. simply next to the `lvgl` folder * 2. or any other places and * - define `LV_CONF_INCLUDE_SIMPLE` * - add the path as include path */ /* clang-format off */ #if 1/*Set it to "1" to enable content*/ #ifndef LV_CONF_H ...
*So the active buffer is the off screen buffer where LVGL will render*/ void * buf_off_screen = disp_refr->driver->draw_buf->buf_act; void * buf_on_screen = disp_refr->driver->draw_buf->buf_act == disp_refr->driver->draw_buf->buf1 ? disp_refr->driver->draw_buf->buf2...
Perform all steps below and tick them with [x] Read the FAQ Check the related part of the Documentation Update lvgl to the latest version Reproduce the issue in a Simulator Describe the bug This issue came up when developing my own GPU d...