11.单击 Vertex Shader 旁边的 Play 按钮(以上截屏中圈出)。此时将打开顶点着色器文件: 在使用 DirectX 12 时存在一个已知问题导致 Play 按钮不可用,并显示以下错误:此绘制调用使用干扰像素历史记录计算的系统值语义 (This draw call uses system-value semantics that interfere with pixel history computation)。如...
DirectX 11 vs DirectX 12 DX 11 is a high-level API. High-level APIs are easier to work with and the games that are made using it are stable, polished, and optimized. DirectX 12 on the other hand is a low-level API which is completely different than what DX11 aimed for. Developers c...
Version 2.0 of the library now supports both DirectX® 11 and DirectX® 12. The ShadowFX API is unified across D3D11 and D3D12, allowing an easy transition to D3D12. Samples are provided for both D3D11 and D3D12 versions. The library supports a range of different options: ...
A version of DirectX Tool Kit for DirectX 12 is available on GitHub. DirectX 12 is an expert API for Windows 10 / Windows 11 which builds on knowing the ins & outs of DirectX 11. Both DirectX 11 and DirectX 12 provide access to the same graphics hardware features, but drive the hardwar...
关于DirectX 11 的升级计划● 在未来的几个版本中,我们将对 Windows 平台的 DirectX 11 使用方式进行优化升级:如果你的显卡支持 DirectX 11 特性级别11_0,游戏客户端将自动完成更新,无需额外操作。● 如果你的显卡仅支持 DirectX 11 特性级别 10_0 或更低,则需要升级显卡硬件才能继续畅玩《英雄联盟》。以下是针...
我在DirectX 11和DirectX 12上都有带有窗口、设备和交换链的基本“游戏循环”,包括“经典”Win32项目和...
// List of feature levels this app can support.ARRAYSIZE(featureLevels),// Size of the list above.D3D11_SDK_VERSION,// Always set this to D3D11_SDK_VERSION for Windows Runtime apps.&device,// Returns the Direct3D device created.&m_d3dFeatureLevel,// Returns feature level of device ...
DirectX 11 소개 지오지엔엔터테인먼트 조진현 http://vsts2010.net ~ DX9 과거 세대 DX10 ~ 현 세대 Win32 Application Win32 Application Direct3D API HAL Device GDI Device Driver Interface ( DDI ) Graphics Hardware Win32 Application Direct3D API User-Mode...
不再支持 IDirect3DDevice9::SetFVF 和 FVF 代码。 应在移植到 D3D11 输入布局之前,先从 D3D8/D3D9 FVF 代码移植到 D3D9 顶点声明。 在VS_4_0 及更高版本着色器的开始处,只需使用少量位运算就可以相当高效地模拟不直接受支持的所有 D3DDECLTYPE 类型。
第一步是创建一个普通示例,作为远程渲染集成的基础。 打开 Visual Studio 并选择“创建新项目”,然后搜索“DirectX 11 全息应用(通用 Windows) (C++/WinRT)”键入所选项目名称,选择一个路径,然后选择“创建”按钮。在新项目中,将配置切换为“调试/ARM64”。 现在应该能够编译它,并将它部...