DirectX 12 VS DirectX 11: 除了性能帧数之外,DX12的功耗比起DX11来说有着明显的缩减,对于移动设备来说,这一提升能够显著完善游戏体验;相同硬件相比DX11性能提升可达50%以上。 当然DX12带来的最大惊喜莫过于支持跨平台游戏,Unity引擎已经支持DX12的API,并且在未来虚幻引擎也将支持DX12。 除了性能提升,功耗也大幅度缩减...
DirectX 12 VS DirectX 11: 除了性能帧数之外,DX12的功耗比起DX11来说有着明显的缩减,对于移动设备来说,这一提升能够显著完善游戏体验;相同硬件相比DX11性能提升可达50%以上。 当然DX12带来的最大惊喜莫过于支持跨平台游戏,Unity引擎已经支持DX12的API,并且在未来虚幻引擎也将支持DX12。 除了性能提升,功耗也大幅度缩减...
2K分辨率,特效全开,高材质补丁,CPU Z-Prepass 关CPU: E3-1231 V3RAM: 2x8G DDR3 2400MhzChipset: ASUS Z87-KGPU: 技嘉 RTX 2080 8GWindows 10 LTSC 2019, 视频播放量 23161、弹幕量 13、点赞数 84、投硬币枚数 10、收藏人数 11、转发人数 11, 视频作者 ylyyly, 作者简介
11:20 【地平线:西之禁域】RTX3080Ti各个版本对比1.0.38.0 vs 1.0.43.0 vs 1.2.48.0 vs 1.3.57.0 27:28 【刺客信条:幻景】GTX1080 vs RTX3090性能和画质对比!1080P vs 4K 13:00 【刺客信条:幻景】GTX1080测试4种画质效果 26:40 AMD测试12款游戏性能!Ryzen 9 5900x vs Ryzen 7 5700x3D 29:...
11.单击 Vertex Shader 旁边的 Play 按钮(以上截屏中圈出)。此时将打开顶点着色器文件: 在使用 DirectX 12 时存在一个已知问题导致 Play 按钮不可用,并显示以下错误:此绘制调用使用干扰像素历史记录计算的系统值语义 (This draw call uses system-value semantics that interfere with pixel history computation)。如...
Advanced Rendering with DirectX 11 and DirectX 12 (presented by NVIDIA) AGENDA DirectX 12: more control & responsibilities How to efficiently drive DirectX 12 on NVidia GPU New DirectX 12 programming model use case DirectX 12 & 11.3 new hardware feature use cases ...
1 使用 VS2013 和 DirectX 11 编写程序,代码完全正确,却无法通过编译。2 查看给出的错误信息,显示Effects11.lib 有LNK2019 错误,提示“无法解析的外部符号”。3 此错误的原因归根结底在于,相关的 DirectX SDK 版本太老,已经无法在 VS2013 中使用。二、解决办法 1 启动浏览器,打开如图所示的网址,下载最新...
When did this happen? (dd.mm.yy hh:mm)It's still happening Summarize your bugThe DX12 weapon and skin menus compared to the DX11 menu's are really really dark. Turning up the brightness does nothing. it's like the light source has been completely removed. Screenshot here:ht...
Figure 3. DirectX 12 multithreading model Both DirectX 11 and DirectX 12 supports make multithreading an attractive alternative to address the performance bottleneck of rendering. However, due to the complexity of both the renderer and multithreaded programming, it’s nec...
DirectX 11 vs DirectX 12 DX 11 is a high-level API. High-level APIs are easier to work with and the games that are made using it are stable, polished, and optimized. DirectX 12 on the other hand is a low-level API which is completely different than what DX11 aimed for. Developers ...