If you find this project helpful, please consider citing the following our paper and original Differential Gaussian Rasterization: @inproceedings{yan2024gs, title={Gs-slam: Dense visual slam with 3d gaussian sp
ICRA2025: OpenGS-SLAM: Open-Set Dense Semantic SLAM with 3D Gaussian Splatting for Object-Level Scene Understanding - YOUNG-bit/open_semantic_slam
3DGS SLAM、机器人 DenseSplat: Densifying Gaussian Splatting SLAM with Neural Radiance Prior SIREN: Semantic, Initialization-Free Registration of Multi-Robot Gaussian Splatting Maps PINGS: Gaussian Splatting Meets Distance Fields within a Point-Based Implicit Neural Map GARAD-SLAM: 3D GAussian spl...
3DGS SLAM、机器人 GeomGS: LiDAR-Guided Geometry-Aware Gaussian Splatting for Robot Localization VIGS SLAM: IMU-based Large-Scale 3D Gaussian Splatting SLAM VR-Robo: A Real-to-Sim-to-Real Framework for Visual Robot Navigation and Locomotion Advancing Dense Endoscopic Reconstruction with Gaussian ...
Gaussian-SLAM: Photo-realistic Dense SLAM with Gaussian Splatting Vladimir Yugay · Yue Li · Theo Gevers · Martin Oswald Project Page ⚙️ Setting Things Up Clone the repo: git clone https://github.com/VladimirYugay/Gaussian-SLAM Make sure that gcc and g++ paths on your system are...
We present SGS-SLAM, the first semantic visual SLAM system based on Gaussian Splatting. It incorporates appearance, geometry, and semantic features through multi-channel optimization, addressing the oversmoothing limitations of neural implicit SLAM systems in high-quality rendering, scene understanding, ...
Emerging 3D scene representations, such as Neural Radiance Fields (NeRF) and 3D Gaussian Splatting (3DGS), have demonstrated their effectiveness in Simultaneous Localization and Mapping (SLAM) for photo-realistic rendering, particularly when using high-quality video sequences as input. However, ...
Extensive experiments demonstrate that our approach can be incorporated into recent visual SLAM pipelines using various scene representations, such as neural radiance fields or Gaussian splatting. Project website .Bae, GwangtakSeoul National UniversityChoi, Changwoon...
We present SGS-SLAM, the first semantic visual SLAM system based on Gaussian Splatting. It incorporates appearance, geometry, and semantic features through multi-channel optimization, addressing the oversmoothing limitations of neural implicit SLAM systems in high-quality rendering, scene understanding, ...
we propose RGBDS-SLAM, a RGB-D semantic dense SLAM system based on 3D multi-level pyramid gaussian splatting, which enables high-quality dense reconstruction of scene RGB, depth, and semantics.In this system, we introduce a 3D multi-level pyramid gaussian splatting method that restores scene ...