ID3D11VideoDevice::CreateCryptoSession 方法 ID3D11VideoDevice::CreateVideoDecoder 方法 ID3D11VideoDevice::CreateVideoDecoderOutputView 方法 ID3D11VideoDevice::CreateVideoProcessor 方法 ID3D11VideoDevice::CreateVideoProcessorEnumerator 方法 ID3D11VideoDevice::CreateVideoProcessorInputView 方法 ...
指向ID3D11VideoProcessorEnumerator接口的指针,该接口指定视频处理器。 若要获取此指针,请调用ID3D11VideoDevice::CreateVideoProcessorEnumerator。 [in] pDesc 指向描述视图的D3D11_VIDEO_PROCESSOR_OUTPUT_VIEW_DESC结构的指针。 [out] ppVPOView 接收指向ID3D11VideoProcessorOutputView 接口的指针。 调用方...
ID3D11VideoProcessorEnumerator介面的指標。 若要取得此指標,請呼叫 ID3D11VideoDevice::CreateVideoProcessorEnumerator。 [in] RateConversionIndex 指定視訊處理器的畫面播放速率轉換功能。 此值是以零起始的索引,對應至ID3D11VideoProcessorEnumerator::GetVideoProcessorRateConversionCaps方法的TypeIndex參數。 [...
接收指向ID3D11VideoProcessorEnumerator 接口的指针。 调用方必须释放接口。 返回值 如果该方法成功,则返回 S_OK。 否则,将返回 HRESULT 错误代码。 备注 若要创建视频处理器设备,请将ID3D11VideoProcessorEnumerator指针传递给ID3D11VideoDevice::CreateVideoProcessor方法。
DEVICE_PREVENT_INTERNAL_THREADING_OPTIMIZATIONS =0x8, D3D11_CREATE_DEVICE_BGRA_SUPPORT =0x20, D3D11_CREATE_DEVICE_DEBUGGABLE =0x40, D3D11_CREATE_DEVICE_PREVENT_ALTERING_LAYER_SETTINGS_FROM_REGISTRY =0x80, D3D11_CREATE_DEVICE_DISABLE_GPU_TIMEOUT =0x100, D3D11_CREATE_DEVICE_VIDEO_SUPPORT =0x...
DEVICE_PREVENT_INTERNAL_THREADING_OPTIMIZATIONS =0x8, D3D11_CREATE_DEVICE_BGRA_SUPPORT =0x20, D3D11_CREATE_DEVICE_DEBUGGABLE =0x40, D3D11_CREATE_DEVICE_PREVENT_ALTERING_LAYER_SETTINGS_FROM_REGISTRY =0x80, D3D11_CREATE_DEVICE_DISABLE_GPU_TIMEOUT =0x100, D3D11_CREATE_DEVICE_VIDEO_SUPPORT =0x...
D3D11_CREATE_DEVICE_VIDEO_SUPPORT = 0x800 } D3D11_CREATE_DEVICE_FLAG; D3D11_CREATE_DEVICE_SINGLETHREADED 如果使用该常量,你的应用程序将只可以在一个线程中的调用 Dierct3D 11接口。在默认情况下ID3D11Device 对象是一个安全线程。使用这个标志,你可以增强性能。然而,如果你使用这个标志并且你的应用程序使用...
Note:If the device filter is configured incorrectly, it may filter out all devices and applications will be unable to create a D3D device. State cache DXVK caches pipeline state by default, so that shaders can be recompiled ahead of time on subsequent runs of an application, even if the dr...
hr = D3D11CreateDeviceAndSwapChain(adapter, // graphics adapter, which was already checked for CUDA supportD3D_DRIVER_TYPE_UNKNOWN, // If adapter is not NULL, we need to use UNKNOWN, otherwise use D3D_DRIVER_TYPE_HARDWARENULL, // software...
ID3D11VideoDevice::CreateVideoDecoderOutputView 方法 ID3D11VideoDevice::CreateVideoProcessor 方法 ID3D11VideoDevice::CreateVideoProcessorEnumerator 方法 ID3D11VideoDevice::CreateVideoProcessorInputView 方法 ID3D11VideoDevice::CreateVideoProcessorOutputView 方法 ...