Device.Graphics.WDDM30.Render.CrossAdapterScanOut Platforms Windows 10, client editions (x86) Windows 10, client editions (x64) Windows Server 2016 (x64) Windows 10, client editions (Arm64) Windows 10, mobile edition (Arm) Windows 10, mobile edition (Arm64) Supported Releases Window...
Device.Graphics.WDDM24.Render.CrossAdapterResource Platforms Windows 10, client editions (x86) Windows 10, client editions (x64) Windows Server 2016 (x64) Windows 10, client editions (Arm64) Windows 10, mobile edition (Arm) Windows 10, mobile edition (Arm64) Supported Releases Windows 10 Wind...
如果您將pAdapter參數設定為非Null值,並將DriverType參數設定為D3D_DRIVER_TYPE_HARDWARE值,這個方法會傳回E_INVALIDARG。 如果您在Flags中指定D3D11_CREATE_DEVICE_DEBUG,且電腦上已安裝不正確的偵錯層版本,這個方法會傳回DXGI_ERROR_SDK_COMPONENT_MISSING。 安裝最新的 Windows SDK 以取得正確的版本。
如果您將pAdapter參數設定為非Null值,您也必須將DriverType參數設定為D3D_DRIVER_TYPE_UNKNOWN值。 如果您將pAdapter參數設定為非Null值,並將DriverType參數設定為 D3D_DRIVER_TYPE_HARDWARE 值,D3D11CreateDevice會傳回E_INVALIDARG的HRESULT。 Direct3D 10 與 Direct3D 11 之間的差異: ...
如果将pAdapter参数设置为非NULL值,还必须将DriverType参数设置为D3D_DRIVER_TYPE_UNKNOWN值。 如果将pAdapter参数设置为非NULL值,并将 DriverType参数设置为D3D_DRIVER_TYPE_HARDWARE值,则 D3D11CreateDevice将返回E_INVALIDARG的HRESULT。 Direct3D 10 和 Direct3D 11 之间的差异: ...
[2020.07.19-15.33.08:961][ 0]LogD3D11RHI: Chosen D3D11 Adapter: 0 [2020.07.19-15.33.08:970][ 0]LogD3D11RHI: Creating new Direct3DDevice [2020.07.19-15.33.08:970][ 0]LogD3D11RHI: GPU DeviceId: 0x8a52 (for the marketing name, search the web for ...
pCreateData[in] A pointer to aD3D11_1DDIARG_CREATEVIDEOPROCESSORstructure. This structure specifies the attributes of the video processor object to be created. unnamedParam3 hVideoProcessor[in] A handle to the driver's private data for the video processor object. ...
D3D9 begins by creating an active display adapter enumerator. These new entry points allow you to override each adapter to use D3D9On12 or not by setting Enable9On12 to TRUE and a D3D12 device with an adapter LUID that matches the adapter you want to provide. Optionally use an en...
如果将pAdapter参数设置为非NULL值,还必须将DriverType参数设置为D3D_DRIVER_TYPE_UNKNOWN值。 如果将pAdapter参数设置为非NULL值,并将 DriverType参数设置为D3D_DRIVER_TYPE_HARDWARE值,则 D3D11CreateDeviceAndSwapChain将返回E_INVALIDARG的HRESULT。 函数签名PFN_D3D11_CREATE_DEVICE_AND_SWAP_CHAIN作为 typedef 提供...
如果将pAdapter参数设置为非NULL值,还必须将DriverType参数设置为D3D_DRIVER_TYPE_UNKNOWN值。 如果将pAdapter参数设置为非NULL值,并将 DriverType参数设置为D3D_DRIVER_TYPE_HARDWARE值,则 D3D11CreateDeviceAndSwapChain将返回E_INVALIDARG的HRESULT。 函数签名PFN_D3D11_CREATE_DEVICE_AND_SWAP_CHAIN作为 typedef 提供...