PFND3D12DDI_CREATE_UNORDERED_ACCESS_VIEW_0002回呼函式 (d3d12umddi.h) 發行項 2024/02/26 意見反應 本文內容 語法 參數 傳回值 規格需求 建立未排序的存取檢視。 語法 C++ 複製 PFND3D12DDI_CREATE_UNORDERED_ACCESS_VIEW_0002 Pfnd3d12ddiCreateUnorderedAccessView0002...
PFND3D12DDI_CREATE_SAMPLER_FEEDBACK_UNORDERED_ACCESS_VIEW_0075 Pfnd3d12ddiCreateSamplerFeedbackUnorderedAccessView0075; void Pfnd3d12ddiCreateSamplerFeedbackUnorderedAccessView0075( [in] D3D12DDI_HDEVICE hDrvDevice, [in] D3D12DDI_HRESOURCE hDrvTargetedResource, [in]...
IDVGetEnum::SetEnumReadyCallback method (Windows) IntToSizeT function (Windows) ULongPtrToSSIZET function (Windows) _IMathInputControlEvents::Insert method (Windows) IWMPNodeRealEstate (deprecated) interface (Windows) operator XMVECTOR method (Windows) operator +(XMVECTOR, XMVECTOR) method (Windo...
}// Make the shader active.context->CSSetShader(computeShader,NULL,0);// Attach the z buffer to the output via its unordered access view.UINT initCounts =0xFFFFFFFF; context->CSSetUnorderedAccessViews(0,1, &zBufferUAV, &initCounts);// Attach the input buffers via their shader resource ...
}// Create a structured buffer for the "z" vector. This buffer needs to be// writeable by the GPU, so we can't create it with CPU read/write access.D3D11_BUFFER_DESC outputBufferDesc; outputBufferDesc.BindFlags = D3D11_BIND_UNORDERED_ACCESS ...
(info.op); } } } // set tensors' input/output usage by oplists info setInputOutputForOps(allTensors, oplists, net->usage() == Usage_INFERENCE_STATIC); // add output index by config info and outputName std::unordered_map<std::string, int> tensorNameIndexMap; for (int i = 0;...
[---] Global test environment set-up. [---] 4 tests from Allocator [ RUN ] Allocator.BasicAlloc [ OK ] Allocator.BasicAlloc (0 ms) [ RUN ] Allocator.ZeroSize [ OK ] Allocator.ZeroSize (0 ms) [ RUN ] Allocator.ConstructDestroy [ OK ] Allocator.ConstructDestroy (0 ms) [ RUN ] ...
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// can invalidate the iterator. Extract the vector of patients // from the unordered_map first. auto patients = std::move(pos->second); internals.patients.erase(pos); instance->has_patients = false; for (PyObject *&patient : patients) ...
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