#include"CreateStaticMesh.h"// Sets default valuesACreateStaticMesh::ACreateStaticMesh(){// Set this actor to call Tick() every frame. You can turn this off to improve performance if you don't need it.PrimaryActorTick.bCanEverTick=true;// Add static mesh component to actorSuperMesh=Create...
图1:StaticMesh对象 本文主要介绍用户导入外部FBX文件以后,StaticMesh对象是如何将FBX的几何数据装配成适合底层图形库(OpenGL,Direct3D)渲染的Buffer的大致流程。在UE4导入FBX模型源码解析中,介绍了FbxNode解析初始化StaticMesh的成员MeshDescription的过程。 元龙:UE4导入FBX模型源码解析26 赞同 · 10 评论文章 MeshDescript...
通常の StaticMesh と同様に Import するGenerate Lightmap UVs は外しておく Store Morph1 Normals の設定を ON にしている場合は、VertexColor の Import を有効にするUnrealEngine 4の StaticMeshMorphTarget の Material を参考に、Morph 情報を引き出す Material を作成する...
Mesh description, returned as an FEMesh object. Tips generateMesh can return slightly different meshes in different releases. For example, the number of elements in the mesh can change. Avoid writing code that relies on explicitly specified node and element IDs or node and element counts. generat...
TypeNameDescription TObjectPtr< AActor > NewActor A pointer to a newly-created Actor for the mesh object, if applicable (eg StaticMeshActor) TObjectPtr< UObject > NewAsset A pointer to a newly-created Asset for the mesh object, if applicable (eg StaticMeshAsset) TObjectPtr< UPrimitive...
Detailed Description Creates mesh by extruding a patch. Source files createShellMesh.H createShellMesh.C Extrudes into thickness direction. bottom faces originate from reversed original faces (have turning index) top faces originate from original faces (no turning index) ...
Description map= binaryOccupancyMap(scenario,Name=Value)creates binary occupancy map based on mesh elements from scenario defined withIsBinaryOccupiedstatustrue. The mesh elements are processed in the 3-D convex hull form. Further, mesh element is considered as occupied region only if it lies inside...
FunctionDescription Fetch When you execute a Dataprep graph, and it treats a filter block of this type, it calls this function for each object in the current context. This function is expected to evaluate the object passed in to the Fetch function to produce an item of information of a ...
model= createpde(N)returns a PDE model object for a system ofNequations. A complete PDE model object contains a description of the problem you want to solve, including the geometry, mesh, and boundary conditions. example model= createpdereturns a PDE model object for one equation (a scalar PD...
UE5 runtime mesh process functions such as generate static mesh from buffers, get vertices, move pivot, delete empty roots and parents, rename objects, create objects with name and etc. - Frozen-Projects/MeshOperations