UnityEditor.AnimatedValues UnityEditor.Animations UnityEditor.Callbacks UnityEditor.Events UnityEditor.EventSystems UnityEditor.MemoryProfiler UnityEditor.SceneManagement UnityEditor.Sprites UnityEditor.UI UnityEditor.VersionControl Classes AlphabeticalSort AnimationClipCurveData AnimationMode AnimationUtility ArrayUtilit...
using UnityEngine; public class SpriteCreate :MonoBehaviour{ publicTexture2Dtex; privateSpritemySprite; privateSpriteRenderersr; void Awake() { sr = gameObject.AddComponent<SpriteRenderer>() asSpriteRenderer; sr.color = newColor(0.9f, 0.9f, 0.9f, 1.0f); ...
Send(new C2M_Stop()); fiber.Root.GetComponent<ClientSenderCompnent>().Send(C2M_Stop.Create()); Log.Debug("开始攻击"); 9 changes: 5 additions & 4 deletions 9 Unity/Assets/Scripts/Hotfix/Client/Demo/Main/ClientSenderCompnentSystem.cs Original file line numberDiff line numberDiff line change...
using UnityEngine; using UnityEngine.UI; using com.tencent.im.unity.demo.types; using UnityEngine.SceneManagement; using com.tencent.imsdk.unity; using com.tencent.imsdk.unity.types; using com.tencent.imsdk.unity.enums; using System; using com.tencent.im.unity.demo.utils; using System.Collec...
开发者ID:ly774508966,项目名称:Light-Harvest-Unity3D,代码行数:28,代码来源:SyphonServerBridge.cs 示例4: CreateRendTexture ▲点赞 1▼ publicvoid CreateRendTexture(GameObject item) { RenderTexture rendTexture =newRenderTexture(256,256,16); rendTexture.Create(); ...
using com.tencent.imsdk.unity.enums; using System; using com.tencent.im.unity.demo.utils; using System.Collections; using System.Collections.Generic; using EasyUI.Toast; public class FriendshipCreateFriendGroup : MonoBehaviour { public List<FriendProfile> UserList = new List<FriendProfile>(); ...
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一、别人的 Form 1.1 From.create 先查看 createForm.js 文件,该文件主要是对 createBaseForm.js 文件进行了一层封装,并加上一些常用的方法。...(options) { return createBaseForm(options, [mixin]); } exp...