Pointer upcast: pointers to a derived class can be converted to a pointer of an accessible and unambiguous base class, without modifying its const or volatile qualification. (子类指针可以转父类) (不写英文了日,看不懂) implicit conversion #include<iostream>usingnamespacestd;classA{};classB{public...
看了上面代码的第一眼,就好奇enum class Colors : int,莫非强枚举继承于int?针对这个疑问,查了相关资料,发现上面的**:int并不是继承于int,而是指定了枚举的基础类型int**,下面代码摘自于so: 代码语言:javascript 代码运行次数:0 运行 AI代码解释 #include<iostream>enumclasstiny:bool{one,two};enumclassbigger:...
则代表解密成功,如果报错,则可能是global-metadata.dat被加密了,这个时候我们首先需要解密global-metadata.dat。解密该文件的方法有很多,可以通过分析起加密过程或者通过Hook动态dump等方式解密原本的dll,可以使用Perfare/Zygisk-Il2CppDumper: Using Zygisk to dump il2cpp data at runtime (github.com) 现在介绍正常d...
StreamProtocols protocols,38StreamAndProtocolOrErrorCb cb)override;3940private:41//A context to handle an intermediary state of the peer we are dialing to42//but the connection is
If you want to set the thread count at runtime, there is no convenient way... But here is how.svr.new_task_queue = [] { return new ThreadPool(12); }; You can also provide an optional parameter to limit the maximum number of pending requests, i.e. requests accept()ed by the ...
enum class BuildingMethod { fromSketch, fromBlueprint }; House buildAHouse(BuildingMethod method) { if (method == BuildingMethod::fromSketch) return House(std::unique_ptr<Instructions>(new Sketch)); if (method == BuildingMethod::fromBlueprint) return House(std::unique_ptr<Instructions>(new ...
UENUM(BlueprintType)//BlueprintType:能在蓝图中访问enumECustomColor{RED,BLUE,};UENUM(BlueprintType)enumclassECustomColor:uint8{RED,BLUE,}; 结构体 USTRUCT(BlueprintType)structFTestStruct{GENERATED_USTRUCT_BODY()int32ss;}; 在Cpp中struct和class的区别: ...
template<class _FuncType> void push_cpp_callable_to_lua(lua_State * pLua, _FuncType pf) { //_FuncType 传值, 自动把函数转成指向函数的指针 void * ppf = lua_newuserdata(pLua, sizeof(pf)); assert(ppf); //把调用指针写入upvalue ...
virtual ~Bird(){} }; class Plane : public Flyable // 飞机 { public: void carry() {...} // 运输 virtual void takeoff() {...} virtual void land() {...} }; class type_info { public: const char* name() const; bool operator == (const type_info & rhs) const; bool operator...
public static IReadOnlyList<HWND> FindVisibleWindows() { var found = new List<HWND>(); User32.EnumWindows(OnWindowEnum, IntPtr.Zero); return found; BOOL OnWindowEnum(HWND hWnd, LPARAM lparam) { if (User32.GetParent(hWnd) == IntPtr.Zero && User32.IsWindowVisible(hWnd)) { found.Add(...