geometry.computeVertexNormals()letshowMesh =this.polygonizedMomentTensor.momentTensor.momentTensorView.showMeshvarbeachballMesh = three.SceneUtils.createMultiMaterialObject(geometry, [newthree.MeshLambertMaterial({vertexColors: three.VertexColors,side: three.DoubleSide,wireframe:false,opacity:1,visible:true}...
对于大部分电脑使用者来说,flash插件都是一个并不陌生的词汇,相信很多人都曾经无数次在电脑冲浪过程中...
对于unstructured grid非格式化网格图形vtk数据,是没有办法在浏览器上展示的。用paraview对vtk进行extract ...
Compute face or vertex normals of a triangular meshStefan Schlager
英语翻译So,how does Gouraud shading work?Referring to Figure 8.37,we compute the color andintensity at each vertex of each polygon.For polygons that share more than one vertex,we average together the normals of the polygons that share that vertex