TriMesh* mesh =newTriMesh; obj_load(filename, *mesh);if(!mesh->has_normals()) {cout<<"Computing normals"<<endl; mesh->compute_normals(); } mesh->transform(transform); mesh->compute_areas();cout<<"No. of triangles: "<< mesh->geometry.no_faces() <<endl; meshes.push_back(mesh...
}std::vector<unsignedint> xrefs;// Default options.floatminNormalsCreaseCosAngle =0.0f;floatminTangentsCreaseCosAngle =0.0f;floatminBinormalsCreaseCosAngle =0.0f;floatweightNormalsByArea =1.0f; MeshMender::NormalCalcOption computeNormals = MeshMender::CALCULATE_NORMALS; MeshMender::ExistingSplitO...
If you'd like to contribute, here is an [up to date list of potential enhancements](https://github.com/mikedh/trimesh/issues/1557) although things not on that list are also welcome. Here's a quick [development and contributing guide.](https://trimesh.org/contributing.html) ## Basic ...
Repair simple problems with triangle winding, normals, and quad/tri holes Convex hulls of meshes Compute rotation/translation/tessellation invariant identifier and find duplicate meshes Determine if a mesh is watertight, convex, etc. Uniformly sample the surface of a mesh Ray-mesh queries including ...
import open3d as o3dimport numpy as npimport copymesh = o3d.io.read_triangle_mesh("skull.stl")mesh.compute_vertex_normalsmesh_r = copy.deepcopy(mesh)# 绕x轴旋转 pi / 4R = mesh.get_rotation_matrix_from_xyz((np.pi / 4, 0, 0))# 旋转中心为 (0,0,0)mesh_r.rotate(R, center...
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Fix triangle winding and normals to be consistent Find convex hulls of meshes Compute a rotation/translation/tessellation invariant identifier for meshes Determine duplicate meshes from identifier Determine if a mesh is watertight Determine if a mesh is convex ...
vertex_normals, dtype='f4'), '3f', ['in_normal']) vao.index_buffer(numpy.array(stl_mesh.faces, dtype='u4')) scene_mesh.vao = vao scene_mesh.add_attribute('POSITION', 'in_position', 3) scene_mesh.add_attribute('NORMAL', 'in_normal', 3) scene.meshes.append(scene_mesh) scene....
Repair simple problems with triangle winding, normals, and quad/tri holes Convex hulls of meshes Compute rotation/translation/tessellation invariant identifier and find duplicate meshes Determine if a mesh is watertight, convex, etc. Uniformly sample the surface of a mesh ...
{VertexBufferAccessorvba(mesh);for(inti =0; i < vba.GetNumVertices(); ++i) { vba.TCoord<Vector3f>(1, i) = vba.Normal<Vector3f>(i); } mRenderer->Update(mesh->GetVertexBuffer()); } Node* node = DynamicCast<Node>(object);if(node) ...