box = o3d.geometry.TriangleMesh.create_box(width=width, height=height, depth=depth) box.compute_vertex_normals() box.paint_uniform_color([1, 1, 1]) return box def create_box_mesh_v2(width, height, depth): verts = [[0, 0, 0], [0, height, 0], [width, height, 0], [width, ...
bpa_mesh.compute_vertex_normals() # 保存为OBJ文件(顶点法线信息存储在注释中) with open("bunny.obj", "w") as f: f.write("# OBJ file created by Open3D\n") for v in bpa_mesh.vertices: f.write("v {} {} {}\n".format(v[0], v[1], v[2])) for vn in bpa_mesh.vertex_nor...
defcheck_properties(name,mesh):mesh.compute_vertex_normals()edge_manifold=mesh.is_edge_manifold(allow_boundary_edges=True)edge_manifold_boundary=mesh.is_edge_manifold(allow_boundary_edges=False)vertex_manifold=mesh.is_vertex_manifold()self_intersecting=mesh.is_self_intersecting()watertight=mesh.is_wa...
open3D工具包很好用,但是在我使用过程中发现目前(0.12.0版本)中 o3d.io.read_triangle_mesh函数不能正常读取.ply文件中的纹理及其对应坐标,需要进行手动添加。 importopen3d as o3d mesh=o3d.io.read_triangle_mesh(file_path) mesh.compute_vertex_normals() 纹理图片已知,用一句即可读入: mesh.textures = [...
import open3d as o3d import numpy as np # --- 定义点云体素化函数 --- def get_mesh(_relative_path): mesh = o3d.io.read_triangle_mesh(_relative_path) mesh.compute_vertex_normals() return mesh # === # --- Poisson surface reconstruction --- # 加载点...
提取模型特征是进行模型分类、识别等任务的关键步骤。Open3D库提供了许多提取特征的函数,如compute_vertex_normal()计算顶点法向量,compute_face_normals()计算面法向量等: mesh = mesh.compute_vertex_normal() # 计算顶点法向量mesh = mesh.compute_face_normals() # 计算面法向量 ...
print('filter with average with 1 iteration')mesh_out = mesh_in.filter_smooth_simple(number_of_iterations=1)mesh_out.compute_vertex_normals()o3d.visualization.draw_geometries([mesh_out]) print('filter with average with 5 iterations')mesh_out = mesh_in.filter_smooth_simple(number_of_iteratio...
def voxel_carving(mesh, output_filename, camera_path, cubic_size, voxel_resolution, w=300, h=300, use_depth=True, surface_method='pointcloud'): mesh.compute_vertex_normals() camera_sphere = o3d.io.read_triangle_mesh(camera_path) ...
sphere.compute_vertex_normals() material = rendering.MaterialRecord() material.shader = 'defaultLit' # 将球加入场景中渲染 self.scene.scene.add_geometry("Sphere", sphere, material) # 设置相机属性 bounds = sphere.get_axis_aligned_bounding_box() ...
# 验证安装 python -c "import open3d as o3d; print(o3d.__version__)" # Python API python -c "import open3d as o3d; \ mesh = o3d.geometry.TriangleMesh.create_sphere(); \ mesh.compute_vertex_normals(); \ o3d.visualization.draw(mesh, raw_mode=True)" # Open3D CLI open3d exampl...