摄像机绑定上这种碰撞响应动画(Collision Response animator)后,摄像机就能自动进行碰撞检测了,而接着是拾取的代码。还要注意一个很cool的特征:碰撞响应动画(Collision Response animator)不但能绑定到摄像机,而且还能绑定到其它场景节点。并且这个动画还能集合到其它场景节点动画。这样,在IrrLicth引擎中使用碰撞检测和响应是...
N Tutorial A - Collision Detection and Response table of contents SECTION 0: General Introduction SECTION 1: Separating Axis Theorem SECTION 2: Separating Axis Theorem for AABBs SECTION 3: Separating Axis Theorem for Circles SECTION 4: Separating Axis Theorem for Points SECTION 5: Fast-Moving ...
Also, it can be used to collision response. 介绍了用射线算法进行碰撞检测和确定碰撞位置,并将该算法应用到碰撞响应的实现。 2. Since the penetration depth computation will influence over the research of collision response,thus it possesses great theory research significance and application value in pro...
Collision detection and response:Generation and update methods for finite element meshes of deformable objectsChristian Fischer PedersenLars Chebørløv Brix
Collision Detection and Response for Computer Animation When several objects are moved about by computer animation, there is the chance that they will interpenetrate. This is often an undesired state, particular... M Moore,J Wilhelms - 《Acm Siggraph Computer Graphics》 被引量: 1488发表: 1988年...
Collision detection and response in JavaScript Goblin Physics is an open source physics engine written from the ground up for JavaScript games and applications. It's goal is to provide fast and dependable physics simulation regardless of platform (desktop or mobile, browser or nodejs). ...
In a virtual global terrain environment application, our collision detection and response algorithm easily runs at real-time rate. Our collision detection algorithm runs faster about dozens of times than the collision detection algorithm using sphere trees. 展开 关键词: Terrain Collision Detection ...
response is required. In addition, soft-body models must re-arrange their internal structure to react to the collision. This paper presents a new collision detection and response algorithm which can simulate a variety of soft-body material behaviors ranging ...
碰撞检测是通常被称为碰撞处理(collision handling)中的一部分,它可以被分为三个主要部分:碰撞检测(collision detection)、碰撞确定(collision determination)和碰撞响应(collision response)。碰撞检测的结果是一个布尔值,它代表了两个或者多个物体是否发生碰撞;而碰撞确定则会找到物体之间的实际交点;最后,碰撞响应决定了两...
我们常说的CD其实指的是Collision handling,可以分为三个部分:Collision detection,Collision determination,Collision response。Collision detection阶段得到的是一个bool值,表示是否检测到碰撞,Collsion determination 是找到碰撞的部位,Collision response则决定碰撞的物体做出的反应。