std::cout << "OS name: " << OS_NAME << std::endl; std::cout << "OS sub-type: " << OS_RELEASE << std::endl; std::cout << "OS build ID: " << OS_VERSION << std::endl; std::cout << "OS platform: " << OS_PLATFORM << std::endl; return EXIT_SUCCESS; } 该文件...
INSTALL(PROGRAMS files ... DESTINATION [PERMISSIONS permissions...] [CONFIGURATIONS [Debug|Release|...]] [COMPONENT <component>] [RENAME <name>][OPTIONAL]) 安装后权限为:OWNER_EXECUTE,GROUP_EXECUTE和WORLD_EXECUTE,即755权限。 目录的安装: INSTALL(DIRECTORY dirs ... DESTINATION [FILE_PERMISSIONS ...
owner@ubuntu:/mnt/e/ohosSDK$ cd ohos-sdk/linux owner@ubuntu:/mnt/e/ohosSDK/ohos-sdk/linux$ for i in *.zip;do unzip ${i};done # 通过for循环一次解压所有的工具包 owner@ubuntu:/mnt/e/ohosSDK/ohos-sdk/linux$ ls ets native toolchains ets-linux-x64-4.0.10.5-Release.zip native-li...
Release: c++ -O3 -DNDEBUG -o CMakeFiles/app.dir/main.cpp.o -c /home/zldd/cmake/project_1/main.cpp RelWithDebInfo: c++ -O2 -g -DNDEBUG -o CMakeFiles/app.dir/main.cpp.o -c /home/zldd/cmake/project_1/main.cpp MinSizeRel: c++ -Os -DNDEBUG -o CMakeFiles/app.dir/main.cpp....
#在macOS下,我们还需要将"cef_binary_xxx/Debug或Release目录/Chromium Embedded Framework.framework"复制到 # cef_app.app/Contents/Frameworks目录下 # 为了避免手动复制的麻烦,我们使用如下的指令完成复制工作add_custom_command(# 对CEF_APP_TARGET进行操作TARGET${CEF_APP_TARGET}# 在构建完成后(POST_BUILD)POST...
ci: Add jobs to build sunos-{i386,sparc} binaries 18天前 .hooks-config Convert local hook configuration to a Git config file format 8年前 .pre-commit-config.yaml pre-commit: Addpygrep-hooksrepo and 3 hooks to check RST files 1个月前 ...
info("Generating CMake build tree") # 这句很重要 确定了cmake构建初始化时需要的CMakeLists.txt的所在路径 #即 your-path-to/onnxruntime/cmake/CMakeLists.txt cmake_dir = os.path.join(source_dir, "cmake") # 只展示部分选项 cmake_args = [ cmake_path, cmake_dir, "-Donnxruntime_...
cmake --build . --config Release cmake .. -G Xcode -DCMAKE_TOOLCHAIN_FILE=../../ios.toolchain.cmake -DPLATFORM=OS64 指令指定了CMakeLists、工具链的位置及编译架构,会生成一个XCode工程。其中.. 表示CMakeLists文件在当前目录的上一个文件夹中,../表示上一个文件夹,../../表示上两个文件夹...
{"CMAKE_BUILD_TYPE":"Debug","CMAKE_INSTALL_PREFIX":"${sourceDir}/out/install/${presetName}"},"vendor": {"microsoft.com/VisualStudioSettings/CMake/1.0": {"hostOS": ["Linux"] },"microsoft.com/VisualStudioRemoteSettings/CMake/1.0": {"sourceDir":"$env{HOME}/.vs/$ms{projectDirName}"...