effect = {culture = { remove_culture_tradition = tradition_stand_and_fight } } 坚守阵地!effect...
{}# Insert the tags you wish to use hereremove_default_outfit =# Use yes/no, if set to yes, portrait modifier categories in which nothing matches any of the event tags will be disabled completely (no by default)hide_info =# Use yes/no, only the portrait will be shown, with no ...
{ # You can change the value based on a variety of things, in this case it is the traits of the AI character add = 15 has_trait = sadistic # List of traits can be found at ..\game\common\traits\00_traits.txt } modifier = { add = -40 # To remove something you just add a ...
effect = {culture = { remove_culture_tradition = tradition_stand_and_fight } } 坚守阵地!effect...
Modifiers.logList of every modifier that can be used in scripted modifiers and lists what types they can be used in. event_scopes.logEvery valid scope type. Keep in mind that you should not directly reference a type. event_targets.logEvery possible event target as recognized by the script....
effect = {culture = { remove_culture_tradition = tradition_stand_and_fight } } 坚守阵地!effect...
hard_casualty_modifier = -0.2 士兵损失 age添加输入的[数量]年龄到[角色id],如果没有选定id默认为玩家角色。负数允许减少。[数量] [角色id]age 20 add_claim添加对[头衔id]的宣称到[角色id],如果没有选定id默认为玩家角色。[头衔id] [角色id]add_claim e_hre ...
This will add the western_imperial headgear and change the hair color of any character with the "dna_change_example_modifier" flag. You can add a flag to a character with the add_character_flag command, like this: add_character_flag = { flag = dna_change_example_modifier } ...