simulate_child_skills [age] [character id (optional)] [iterations] - Zeroes all base skills and simulate growth to a specific age of character (will change age)将角色所有基本技能归零,并模拟成长到特定年龄(将改变年龄) set_stress
name] - Find a title查找头衔select_province [Province Id] - Select a province选择一个省change_...
find_title [Title name]select_province [Province Id]change_culture [province id] [culture]将同一种文化的所有县合并为一种新文化merge_culture [from culture] [to culture]gold(cash,dough) [Amount]add_piety(piety) [Amount]add_prestige(prestige) [Amount]give_title(gt) [Title] [Character ID (...
Command: change_development_level Effect: This command adds a specified amount of development to the designated county or barony. If no county or barony is specified, then the development of your character's capital is adjusted by the specified amount. Negative values can be used to decrease the...
We have added a variety of new console commands in 1.5 to help make creating and testing mods a bit easier, and instead of explaining them myself I am just gonna cheat and rip their change log entries out! Added console command "bypass_requirements" (alias "bypass") that lets you do de...
With CK3allowing you to change almost everything the doors for enhanced mechanicsported from CK2 to CK3 was opened. Epic, isn’t it?Features Part I, Basics:Once a valid war occurs each LP (Lord Paramount) may choose hisstance:- Stay loyal to the crown- Stay neutral- Join the rebels- ...
add_county_modifier = nameadd_county_modifier = { modifier = name days/weeks/months/years = int } Modifiers change_county_control landed title int Changes the county control of a title. If the title has higher tier than county, the effect will propagate down to all counties below it. ...
five_year_playable_pulse = { on_actions = { my_five_year_playable_pulse } } my_five_year_playable_pulse = { random_events = { # Your event change name is here. } } Pinging events, message events. Other fancy ideas. Modding Documentation Scripting • Scopes • Effects • Trig...
Controls how smooth the color change between flat terrain and chasm wall should be, normals notwithstanding. 1.0 means completely smooth, the closer to 0.0 the more abrupt. Mainly useful in GH_TERRAIN_LOW_SPEC mode, where normals are not determined by default....
vic3-tigerpath/to/your/mod>filename imperator-tiger Download a release package fromGitHub. Unpack it somewhere. Run the tool from the command prompt: path/to/imperator-tigerpath/to/your/descriptor.mod or path/to/imperator-tiger "path/to/Paradox Interactive/ImperatorRome/mod/YourMod.mod" ...