simulate_child_skills [age] [character id (optional)] [iterations] - Zeroes all base skills and simulate growth to a specific age of character (will change age)将角色所有基本技能归零,并模拟成长到特定年龄(将改变年龄) set_stress [stress] [character id (optional)] - Change stress to the valu...
name] - Find a title查找头衔select_province [Province Id] - Select a province选择一个省change_...
find_title [Title name]select_province [Province Id]change_culture [province id] [culture]将同一种文化的所有县合并为一种新文化merge_culture [from culture] [to culture]gold(cash,dough) [Amount]add_piety(piety) [Amount]add_prestige(prestige) [Amount]give_title(gt) [Title] [Character ID (...
Command: change_development_level Effect: This command adds a specified amount of development to the designated county or barony. If no county or barony is specified, then the development of your character's capital is adjusted by the specified amount. Negative values can be used to decrease the...
We have added a variety of new console commands in 1.5 to help make creating and testing mods a bit easier, and instead of explaining them myself I am just gonna cheat and rip their change log entries out! Added console command "bypass_requirements" (alias "bypass") that lets you do de...
five_year_playable_pulse = { on_actions = { my_five_year_playable_pulse } } my_five_year_playable_pulse = { random_events = { # Your event change name is here. } } Pinging events, message events. Other fancy ideas. Modding Documentation Scripting • Scopes • Effects • Trig...
As any content of a dev diary it is heavily WIP and subject to change.Greetings!My “name“ is TitanRogue, I am lead Scripter for CK3AGOT and today I want to give you a rough summary about one of the major features CK3AGOT will offer you: Mega Wars. If you don’t know what ...
+0.25 Monthly Control Change fp1_stele_conquest_weak Clout Runestone +50% Levy Size fp1_stele_promotion_strong Clout Runestone +25% Levy Size fp1_stele_promotion_weak (unrecognized string “horse dead positive” for Template:Icon) The Stolen City -200% Building Construction Time -...
Controls how smooth the color change between flat terrain and chasm wall should be, normals notwithstanding. 1.0 means completely smooth, the closer to 0.0 the more abrupt. Mainly useful in GH_TERRAIN_LOW_SPEC mode, where normals are not determined by default....
NotificationsYou must be signed in to change notification settings Fork228 Star2k main 2Branches53Tags Code Folders and files Name Last commit message Last commit date Latest commit xnl-h4ck3r v6.1 - see CHANGELOG.md for details Mar 20, 2025 ...